Staredit Network > Forums > SC1 Terrain > Topic: Kevin Touches Badlands...
Kevin Touches Badlands...
Feb 28 2009, 8:21 pm
By: l)ark_ssj9kevin  

Feb 28 2009, 8:21 pm l)ark_ssj9kevin Post #1

Just here for the activity... well not really

from my campaign, and probably isn't going to be finished anyway:



Anything new? I haven't see anyone use the "door" system that I used.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Feb 28 2009, 8:26 pm JaFF Post #2



It has done before, in a less blocky way. Improve your blends - don't use the same tile for the entire building. Use 2x1 blocks of pairs.



None.

Feb 28 2009, 11:10 pm RoryFenrir Post #3



click on my website link and check out the badlands section



None.

Apr 1 2009, 9:46 pm Dungeon-Master Post #4



"Kevin should never touch badlands again..."

Just kidding :3

nice try tho the 2x1 pairs thing is true.



None.

Apr 1 2009, 10:54 pm Fallen Post #5



I agree with the 2x1, but also try getting better surroundings for it it looks like you just decided to place it there so that it could be somewhere. but nice job.



None.

Apr 10 2009, 10:01 pm T-Virus Post #6



good idea for the door adaption; however, nothing really NEW.



None.

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