Staredit Network > Forums > Modding Assistance > Topic: Making Liftoff cost energy
Making Liftoff cost energy
Feb 11 2009, 5:03 pm
By: Biophysicist  

Feb 11 2009, 5:03 pm Biophysicist Post #1



I was wondering if it was possible to make Liftoff cost energy, and if so, how to do it.



None.

Feb 11 2009, 11:34 pm Sand Wraith Post #2

she/her

I`m quite sure that spells' energy costs can be edited in the Tech or Upgrades tab in the Tech/Upgrade.dat file. I'm not certain about Liftoff though.

Siege mode requiring energy would also be interesting...

EDIT

Idea: Make a Unit Cloaker out of Siege Tank. Normal Siege Tank is normal, requires energy for transform. Siege Mode cloaks nearby units, but is also permanently invisible, meaning that it will eventually lose all of its energy.

Wait...

Never mind.




Feb 12 2009, 1:34 am Biophysicist Post #3



I epic failed at understanding you... What do Siege Tank/Arbiter hybrids have to do with this?

I guess I'll just have to use ASM injection... But I still don't understand how to do ASM with FireGraft...

EDIT: FaRTy said you have to make a plugin, but I don't know how to do that (and neither does FaRTy).

Post has been edited 1 time(s), last time on Feb 12 2009, 2:16 am by TassadarZeratul.



None.

Feb 12 2009, 4:03 am poiuy_qwert Post #4

PyMS and ProTRG developer

lol FaRTy knows how to make plugins, you must have misunderstood him or something. Im sure if you ask he'll help you.




Feb 12 2009, 5:12 am Syphon Post #5



Quote from poiuy_qwert
lol FaRTy knows how to make plugins, you must have misunderstood him or something. Im sure if you ask he'll help you.

No he doesn't.





None.

Feb 12 2009, 5:14 am poiuy_qwert Post #6

PyMS and ProTRG developer

He doesn't know how to make FG plugins, but TZ said "he doesn't know how to make a plugin", he does know how to make MPQDraft plugins, which FG supports.




Feb 12 2009, 12:13 pm Biophysicist Post #7



Well then, how does one make an MPQDraft plugin and use it in Firegraft?



None.

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