Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Waypoint casting system
Waypoint casting system
Jan 10 2009, 3:48 am
By: Lethal_Illusion
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Mar 17 2009, 7:56 am Kaias Post #41



Quote from Pyro682
U guys know that this works with a simple Double-Right Click, Right??? I've been using this system for a while now, and In the map, it has some 'structions (instructions) to tell you to double click.
Lol, I thought everyone on SEN knew about this concept... heh...
You don't REALLY need shift... It makes it cumbersome and Tedious.
Double Right clicking is the obvious counterpart which isn't new at all; the concept of detecting a shift click through the difference of motion in two units (one with a predestined order) and then moving up the queue by canceling the order with the move action- setting it on the path it's supposed to go- is what the concept is about.

And I disagree, double right clicking is far more cumbersome and more clumsy than a single shift click.



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Mar 17 2009, 6:33 pm Pyro682 Post #42



Well, you're entitled to your opinion. I see that a Hotkey select (If wraiths are 2) and then a double right click would be far easier for a quick firing of a projectile.'

From 2 - Double Right click
or 2 - Shift - Right click

The left hand slows you down.



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Mar 17 2009, 6:52 pm JaFF Post #43



Quote from Pyro682
The left hand slows you down.
Not if you hold it on the keyboard, which many people do for quick group selection anyway.



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Mar 17 2009, 9:20 pm Pigy_G Post #44



Quote
you could make a hotkey-noob proof system. It prompts them, asks them to hotkey a unit before lights get shutoff then move it around. If they fail to hotkey then they have to watch a tutorial.

Or you could combine EUD selection detection of a unit and KEy presse's and detect if a player has unit X selected and key's CTRL + Y pressed.



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Mar 17 2009, 11:39 pm Scienthsine Post #45



Quote from Pyro682
Well, you're entitled to your opinion. I see that a Hotkey select (If wraiths are 2) and then a double right click would be far easier for a quick firing of a projectile.'

From 2 - Double Right click
or 2 - Shift - Right click

The left hand slows you down.

Seriously? That's like saying that movement in a fps slows your firing rate... :P

I have however went with a double right click method instead. I personally like the shift-click, but couldn't find an easy way of setting it up for players. I did also notice that while using the shift click method I would hold the key down too often, like when commanding my hero unit to move... ahhh multi-tasking....



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
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