Staredit Network > Forums > Modding Discussion > Topic: Using triggers to strengthen AIs?
Using triggers to strengthen AIs?
Dec 12 2008, 6:46 pm
By: Biophysicist  

Dec 12 2008, 6:46 pm Biophysicist Post #1



I had an idea to make the AIs stronger. I could be entirely wrong about this, in which case ignore this.

What I was thinking is: Couldn't you code the AI so that it will build a certain building/unit with a very high priority (especially Supply Depots/Pylons/Overlords) when it has a certain unit? If so, you could set it so that it does so if it has a special unit it couldn't obtain normally (eg. a Mineral Field), and use a trigger to create that unit for the computer player? Then you have a much greater degree of control over the AI's actions. Am I right, or am I stupid?



None.

Dec 12 2008, 8:47 pm poiuy_qwert Post #2

PyMS and ProTRG developer

Yes this works and has been done. It also works the other way around using the AI script's create_unit command detected by triggers.




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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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