Staredit Network > Forums > Modding Assistance > Topic: FireGraft Submenues
FireGraft Submenues
Nov 29 2008, 5:21 am
By: Hercanic  

Nov 29 2008, 5:21 am Hercanic Post #1

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

In StarGraft, you could create as many working submenues as you wanted. Yet in FireGraft, there doesn't seem to be a way without replacing a Units entry, with no way to make new ones. Am I missing anything?




Nov 29 2008, 5:26 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

What do you mean? I have done sub menus in firegraft before...
And I did them the same way you did them in SG on STF ...>>
<<

You can add new button sets in Firegraft.



fuck you all

Nov 29 2008, 5:32 am Hercanic Post #3

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

New button sets can be added, yes, but you need to point a submenu button to that button set. To do that, the Action Variable must point to a "Units" entry that then refers to the button set you want.




Nov 29 2008, 5:38 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

Isn't that how it worked on SG?


EDIT: I just tried and you can't add entries to SG either, just button sets.



fuck you all

Nov 29 2008, 5:52 am Hercanic Post #5

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Yeah, you're right. I could have sworn you could add new Units entries, but looking over my old STF *.pat I see that I only replaced unused "Units" entires like Cave-In and such. Rusty memories, go figure. My mistake.




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