Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Scorpions throwing thingy
Scorpions throwing thingy
Oct 28 2008, 9:52 pm
By: Hug A Zergling  

Oct 28 2008, 9:52 pm Hug A Zergling Post #1



Im trying to make a character have Scorpion's (From Mortal Kombat) throwing thingy. Any idea how I can mka eit look like he's throwing something on a rope towards another unit?



None.

Oct 28 2008, 10:09 pm Pigy_G Post #2



Never played the game but you could use a chain of units... maybe a scantid with scrouges behind it moving in a conga line.. Or explosions in a line.

EDIT: Wait is he throwing scorpians...? (Scantid)



None.

Oct 28 2008, 10:12 pm stickynote Post #3



I think he means that a unit throws something attached to a rope attacked to the unit. If you've ever played DotA, I think he means something like Pudge's hook.



None.

Oct 28 2008, 10:56 pm Echo Post #4



Make an illusion. Point A would be scorpion and point B would he the claw. Depending on where you aim or move the claw, there would be scourges, or observers moving back and fort from point A to B and B to A.



None.

Oct 28 2008, 11:25 pm ClansAreForGays Post #5



Or you could just see how it was already done in Mortal Kombat[attach=1932]




Nov 1 2008, 2:18 pm Hug A Zergling Post #6



Mortal Kombat was already done? :(



None.

Nov 1 2008, 2:19 pm Hug A Zergling Post #7



Quote from Pigy_G
Never played the game but you could use a chain of units... maybe a scantid with scrouges behind it moving in a conga line.. Or explosions in a line.

EDIT: Wait is he throwing scorpians...? (Scantid)

NO. Play moar MK.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
Please log in to shout.


Members Online: Wing Zero