Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills
What more do you need?
Oh right, the monsters you fight get stronger as well.
None.
Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills
What more do you need?
This would be good is the other player/team was owing the other team, to help balance the game for noobs.
None.
Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills
What more do you need?
This would be good is the other player/team was owing the other team, to help balance the game for noobs.
I'm not really looking to balance the game for noobs.
Most defenses have diminishing returns in the form of upgrades.
None.
About to say: wrong forum. But then I reread the forum title. Yes, diminishing returns is a good thing.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yes, diminishing returns is a good thing.
Indeed, that way it's easier to catch up if you made some mistakes in the beginning.
Without diminishing returns it would only pull you back farther and farther once you get a small disadvantage.
I guess this is what roughly what Bronto meant but my point is that I think it doesn't only apply for noobs.
Post has been edited 1 time(s), last time on Aug 9 2008, 7:46 pm by NudeRaider.
Yeah, that's the best thing for maps like RPGs and such, esoecially competetive ones, since it makes sure no player gets way ahead and completely beats out the others. Of course, I donno how it will work with shared kills...
None.
I've changed the system to split kills. For example, if you have a team of 3 and one player has three kills, the system recognizes this as each player having one kill.