Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Moving a unit from loc-to-loc / setting a color on players
Moving a unit from loc-to-loc / setting a color on players
This topic is locked. You can no longer write replies here.
Aug 3 2008, 3:00 am
By: Adefic  

Aug 3 2008, 3:00 am Adefic Post #1



Hey, two questions:

I've set a location and a second location, and I was wondering how to move the unit from the 1st loc to the 2nd, not by using the "move" trigger, like, I want to actually see the unit move(dropship fly) to the location, not just instantaneously go there.

And I set the players colors but everytime I try the map(just myself - with other teams set as cpus) the colors always change and I want that to stop.

Thank you very much!
Adefic



None.

Aug 3 2008, 3:01 am Falkoner Post #2



Use the Order action. :) And player colors only work in Broodwar, so if your map is a .scm, they automatically go away.



None.

Aug 3 2008, 3:08 am Adefic Post #3



ahhh, thank you!



None.

Aug 3 2008, 3:38 am KyleIs1337 Post #4



I don't know if you mean that the colors you set customly , like green, don't work in-game but if you mean that you have player 1 as red and you get a different color that might be because you have random start locations on. Just uncheck that and you will be good to go.

Also, to move a unit physically do this

SCM Draft: Order (NUMBER OF UNITS) (UNIT) to Move to (LOCATION 2) from (LOCATION 1)

StarForge: Order(1, Unit, Location 2, Move, Location 1);

I don't know if that is correct SCM Draft syntax as I use starforge for triggering but thats pretty close to it.

Thanks, Kyle



None.

Aug 3 2008, 4:29 am Vi3t-X Post #5



Alternatively there are warps:

Move all units at location X to location Y.
Add variables as neccessary.

Colour Flopping is occured when Random Start Locations is checked, they will randomly change.
Setting BroodWar colours to play in an Original game I beleive will not work, and the player will revert to its original colour.
Note: Original can only support 64 locations, Original sucks. :bleh:



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[06:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[01:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[08:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
[2026-11-10. : 3:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Please log in to shout.


Members Online: armitage, JulianSteurer086