Seriously?! What
else haven't I posted here?!
Converts offsets into Player/Unit ID, and vice-versa. Supports arrays in memory (1, 2, and 4-byte) and supports both signed and unsigned Unit ID values.

Copy/Paste StarForge triggers or export a *.trg file containing all the triggers you have added (up to one block; 16 conditions and 64 actions. Multiple blocks will have to be prepared and exported seperately.)

Updates:
1.2:
- Fixed death table bounds. Unit ID 65535 can now reach to player 256 (I don't know if this is in any data segment, but it is nice to have proper bounds.

)
- Fixed *.trg exporter's Player ID being 0-based (in other words, putting 1 for Player now means P1 and not P2 in the *.trg file generated.)
Download!Comments? Suggestions? Death threats?
Post has been edited 2 time(s), last time on Feb 8 2009, 11:29 pm by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Farty's on a programming frenzy! I wish I coulda been talking to you on MSN during that time... Maybe that's why he went into such a frenzy
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.zip please? Come on, you know I don't have a winrar.
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WinRAR is free...

If you google it, some websites make it look like you need to buy it, but the trial version never actually stops you from using it, it just pops up an annoying window everytime you do after 40 days.
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If only I knew how EUD Triggers worked

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Unless you just rightclick the files like I do.

I don't even know what the WinRar client looks like.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
True, I have begun to do that a lot more often
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.zip please? Come on, you know I don't have a winrar.

This is the best decompresser i've ever found! Dl it fo sho!
To use, install by duolbe clicking the .exe, then right click on your archive, select 7zip, then select 'extract to: "ArchiveFilename" '
You can also archive by right clicking, selecting 7z, then selecting add to archive.. You can select what type of file to make, .zip .7z and .rar are the most common.
And there you have it, the smallest, fastest, and best extractor ever!
Link:
http://downloads.sourceforge.net/sevenzip/7z458.exe
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I dont have WinRar... Its for nubs.

Actually i seriously dont though, my computer flips shit on me if i try to DL it, saying its incompatible... rofl. Can you make it a zip?
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I don't know if this will work because I sent it in a PM...
[attach=1250]
Yay, it does.
Attachments:
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Update! EUDTrig 1.3!

Added Extended Player Deaths!
Changes:
- Added Extended Player calculations. Any EUD outside of the range P1-P12 and Unit 0-65535 will be calculated as an Extended Player Death.
- Added "P" prefix to Player Number fields. A value with the "P" is one higher than the value in memory (used with Extended Player Deaths.)
- Made Object Length allow any integer value.
Download!
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
this is awesome. i was just looking for eudtrig!!! and here comes a new version just 2 hours prior.
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Update! EUDTrig 1.3!

Added Extended Player Deaths!
Changes:
- Added Extended Player calculations. Any EUD outside of the range P1-P12 and Unit 0-65535 will be calculated as an Extended Player Death.
- Added "P" prefix to Player Number fields. A value with the "P" is one higher than the value in memory (used with Extended Player Deaths.)
- Made Object Length allow any integer value.
Download!Very nice, very nice. I like the extended player addition.
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Does the extended player let us reach any section in memory we want? Because I found a variable that holds the total number of commands a player has made. You could make puzzle maps that you have to beat in a certain number of clicks!
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Too bad I have no use for EUD's Triggers, Since there is no way Im downgrading SC just for a map

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Too bad I have no use for EUD's Triggers, Since there is no way Im downgrading SC just for a map

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Not all EUDs require downgrading.
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Even so xD, I don't really know what there even good for, And if there worth all the trouble.
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I think detecting unit health is a pretty good use. And unit selection. And all sorts of other variables.
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I think detecting unit health is a pretty good use. And unit selection. And all sorts of other variables.
Sure those can be useful, but for someone who doesn't know Jack about EUD's Spending hours on something that's "Simple" to other people just doesn't seam fun

, I've gone through thread after thread about EUD's and there is nothing that truly EXPLAINS EUD's, Ive even checked the new sticky, and didn't Learn anything

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Ugh.. Find address in some memory editing program, I prefer Cheat Engine, enter it into EUD Trig, EUD Trig gives right player number and such, you now put that in for a condition and the number you want that address to equal.
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