Doodad question
May 13 2008, 5:58 pm
By: lolzzzzzzzz  

May 16 2008, 10:11 am Kenoli Post #21



Quote
Haven't you ever tried using Valkyries in massing maps? Not all of them fire, they all start getting stuck.
Irrelevant.



None.

May 16 2008, 12:34 pm NudeRaider Post #22

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Kenoli
Quote
Haven't you ever tried using Valkyries in massing maps? Not all of them fire, they all start getting stuck.
Irrelevant.
Be careful Kenoli, you might reveal relevant information if you keep on telling us so much.




May 17 2008, 5:29 pm O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

The 499 limit is some arbitrary sprite-loading limit... The actual sprite limit in-game is much higher (even higher than the unit limit...) The map limits link shows this.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 18 2008, 1:28 am NudeRaider Post #24

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from O)FaRTy1billion[MM]
The 499 limit is some arbitrary sprite-loading limit... The actual sprite limit in-game is much higher (even higher than the unit limit...) The map limits link shows this.
Yeah because technicall everything is a sprite. A sprite is just a 2D picture and those are used to represent everything you can see in sc. Still that fact doesn't tell us about the 499 limit and its correlation to weapon sprites.

Post has been edited 1 time(s), last time on May 18 2008, 8:42 am by NudeRaider.




May 18 2008, 3:25 am Falkoner Post #25



No, those are technically called "Images" in SC, sprites are something else(if you want to see the difference, check out DatEdit)



None.

May 18 2008, 7:43 am O)FaRTy1billion[MM] Post #26

👻 👾 👽 💪

Well, if you really want to get technical... Units are made up of flingies. Flingies are made up of sprites. Sprites are made up of images. Images are made up of GRPs (the actual bitmap data). Each one has its own addition of information.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[06:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[01:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[08:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
[2026-11-10. : 3:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Please log in to shout.


Members Online: SpencerWalker330, LeonidasKarydis118, FabianEder975