At the beginning of the game, a player will use his wizards to spend his starting 3500 experience to buy some spells from one of the five tomes. Each tome has five spells, and each spell costs 1000 experience (experience is gained through kills), and the cost goes up by 1000 for each spell in a tome you buy. Each spell costs a certain amount out of 100 mana, represented by gas, which constantly regenerates. The spells in each of the five tomes are:
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Tome of Ignis
Spell 1: Breath of Fire

Cost: 15
Effect: Two firebats at your wizard, who will attack nearby enemies.
Spell 2: Fireball

Cost: 24
Effect: An infested terran is summoned, who does high damage to enemies in target area.
Spell 3: Meteor

Cost: 36
Effect: Yamato Gun
Spell 4: Flamewalker

Cost: 52
Effect: The path your wizard walks will be wreathed in flames. Enemies who walk through this path will be hit by fireballs.
Spell 5: Summon Dragon

Cost: 70
Effect: Summons a mutalisk (stays out until death). May be evolved to guardian for 50 mana.
Spell 1: Breath of Fire

Cost: 15
Effect: Two firebats at your wizard, who will attack nearby enemies.
Spell 2: Fireball

Cost: 24
Effect: An infested terran is summoned, who does high damage to enemies in target area.
Spell 3: Meteor

Cost: 36
Effect: Yamato Gun
Spell 4: Flamewalker

Cost: 52
Effect: The path your wizard walks will be wreathed in flames. Enemies who walk through this path will be hit by fireballs.
Spell 5: Summon Dragon

Cost: 70
Effect: Summons a mutalisk (stays out until death). May be evolved to guardian for 50 mana.
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Tome of Eruo
Spell 1: Soul Rip

Cost: 25
Effect: Energy for one Psionic Storm
Spell 2: Pit Lord

Cost: 23
Effect: All enemies near your wizard (including enemy wizards) are moved to the pit where they are hit by a lurker for a few seconds.
Spell 3: Disease & Decay

Cost: 35
Effect: Plague
Spell 4: Summon Demon

Cost: 49
Effect: Summons Ultralisk (stays out until death)
Spell 5: Doom

Cost: 88
Effect: After being immobile for 60 seconds, a nuke is sent to your Wizard's location. If your Wizard dies during the 60 second wait, Doom is canceled.
Spell 1: Soul Rip

Cost: 25
Effect: Energy for one Psionic Storm
Spell 2: Pit Lord

Cost: 23
Effect: All enemies near your wizard (including enemy wizards) are moved to the pit where they are hit by a lurker for a few seconds.
Spell 3: Disease & Decay

Cost: 35
Effect: Plague
Spell 4: Summon Demon

Cost: 49
Effect: Summons Ultralisk (stays out until death)
Spell 5: Doom

Cost: 88
Effect: After being immobile for 60 seconds, a nuke is sent to your Wizard's location. If your Wizard dies during the 60 second wait, Doom is canceled.
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Tome of Custodia
Spell 1: Healing

Cost: 1.25/sec
Effect: While maintained, mana regeneration stops and .25 mana/second is lost while a medic heals your Wizard.
Spell 2: Protection

Cost: 17
Effect: Defensive Matrix
Spell 3: Mirror Image

Cost: 37
Effect: Three illusions of your Wizard are created.
Spell 4: Magic Barrier

Cost: 57
Effect: Your Wizard's shield is fully restored.
Spell 5: Ethereal Presence

Cost: 3/sec
Effect: While maintained, your Wizard is invincible.
Spell 1: Healing

Cost: 1.25/sec
Effect: While maintained, mana regeneration stops and .25 mana/second is lost while a medic heals your Wizard.
Spell 2: Protection

Cost: 17
Effect: Defensive Matrix
Spell 3: Mirror Image

Cost: 37
Effect: Three illusions of your Wizard are created.
Spell 4: Magic Barrier

Cost: 57
Effect: Your Wizard's shield is fully restored.
Spell 5: Ethereal Presence

Cost: 3/sec
Effect: While maintained, your Wizard is invincible.
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Tome of Antiquus
Spell 1: Dormant Energy

Cost: 14
Effect: Spider mine
Spell 2: Teleportation

Cost: 20
Effect: You get a wraith. Move the wraith, and after a few seconds the wraith will dissapear and your Wizard will be teleported to where the wraith was.
Spell 3: Invisibility

Cost: 2/sec
Effect: While maintained, your wizard is invisible and moves slower.
Spell 4: Floating Fortress

Cost: 50
Effect: Summons a floating fortress which constantly has a dragoon under it that fires at enemies. May roam away from Wizard.
Spell 5: Starfall

Cost: 72
Effect: Scarabs come out of your wizard semi-randomly. Deadly when up close.
Spell 1: Dormant Energy

Cost: 14
Effect: Spider mine
Spell 2: Teleportation

Cost: 20
Effect: You get a wraith. Move the wraith, and after a few seconds the wraith will dissapear and your Wizard will be teleported to where the wraith was.
Spell 3: Invisibility

Cost: 2/sec
Effect: While maintained, your wizard is invisible and moves slower.
Spell 4: Floating Fortress

Cost: 50
Effect: Summons a floating fortress which constantly has a dragoon under it that fires at enemies. May roam away from Wizard.
Spell 5: Starfall

Cost: 72
Effect: Scarabs come out of your wizard semi-randomly. Deadly when up close.
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Tome of Glacies
Spell 1: Wall of Ice

Cost: 18
Effect: A Science Facility, which slowly melts, is created. Enemy Wizards & NPCs under it are trapped and cannot move.
Spell 2: Touch of Frost

Cost: 21
Effect: An archon attacks nearby enemies.
Spell 3: Chilling Winds

Cost: 25
Effect: Ensnare
Spell 4: Blizzard

Cost: 45
Effect: Carrier + interceptors.
Spell 5: Glacial Prison

Cost: 58
Effect: Stasis Field
Spell 1: Wall of Ice

Cost: 18
Effect: A Science Facility, which slowly melts, is created. Enemy Wizards & NPCs under it are trapped and cannot move.
Spell 2: Touch of Frost

Cost: 21
Effect: An archon attacks nearby enemies.
Spell 3: Chilling Winds

Cost: 25
Effect: Ensnare
Spell 4: Blizzard

Cost: 45
Effect: Carrier + interceptors.
Spell 5: Glacial Prison

Cost: 58
Effect: Stasis Field
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Post has been edited 3 time(s), last time on Apr 18 2008, 10:54 pm by Tank_7.
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