Staredit Network > Forums > Null > Topic: Prevent a Logical Paradox: The Game
Prevent a Logical Paradox: The Game
Yesterday, 6:18 am
By: l)ark_ssj9kevin  

Yesterday, 6:18 am l)ark_ssj9kevin Post #1

Just here for the activity... well not really

This game was inspired by https://www.logiquiz.com/
Rules
  • We are trying to build a chain of self-referential logical statements. The goal is to get as high as we can (420?)
  • Each post is of the following format:

    Quote
    N: <self-referential logical statement>

  • Posts must reference other posts in their logical statement, for example:

    Quote
    1: The next statement is false
    Quote
    2: The previous statement is false
    Quote
    3: Statement 1 and 2 are both true
    Quote
    4: Statement 3 is false
    Quote from me explaining
    3 is false, and 4 is true, because exactly one of 1 and 2 are true.
  • However, once there is a post that creates a logical paradox, the chain is broken, for example, any of the following
    Quote
    5: This statement is false
    Quote from me explaining
    This is the classic liar paradox and creates a paradox with itself, regardless of the previous statements. Unless...?
  • Unique ways of breaking the chain will grant the chain breaker poster 20 minerals. Breaking the chain in a way that's been broken already -- including the example above -- does not grant any rewards.

Additional Standard Chain Rules
  • Double posting is discouraged, but how the hell can I enforce it?
  • If we fail, we can start again from 1




guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Yesterday, 6:18 am l)ark_ssj9kevin Post #2

Just here for the activity... well not really

1: Statement 3 is false.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Yesterday, 2:58 pm lil-Inferno Post #3

Just here for the pie

2: Statement 1 will be true




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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