But I wanted to ask if there is any solution to the ugly non-dithering here. The ashes should be dark like the edges, isn't that true?
I remember in old Starcraft installations this didn't happen,
so I don't have idea of the problem.

Look at the jagged squares near the cliffs
OR was it always like this and I just didn't see it with CRT monitor? Seems unlikely

Map editor and reducing contrast to make it as obvious as possible. There is different brightness and the thing is completely square:

how can I fix that?
None.






