Staredit Network > Forums > SC1 Map Production > Topic: Zelda NES ported to StarCraft
Zelda NES ported to StarCraft
Jan 2 2026, 12:53 am
By: IconoDelPecado  

Jan 2 2026, 12:53 am IconoDelPecado Post #1



Hi all. Someday I was wonddering if the Zelda (nes) width size of the map is 256 frames, can it be ported to a StarCraft? The answer is YES. Even with all nine dungeons.



Unfortanely cannot run in the game because this error:



So I have to remove the entire Level-9 dungeon in order to play the map.



I am not good at all making triggers of maps, so I want to DONATE this map to the community if someone want to make a playable version. Here's the two versions of this map:

Alpha v1.0 (9 dungeons) (not playable version)

Alpha v1.01 (8 dungeons) (playable version)



None.

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[04:44 am]
Zycorax -- :wob:
[02:30 am]
Symmetry -- :wob:
[2026-8-10. : 1:36 am]
Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
[2026-8-10. : 12:57 am]
Oh_Man -- I thought i remembered an old mario map but i searched super mario starcraft on utube and i couldnt see anything cept UMS
[2026-8-09. : 11:40 pm]
lil-Inferno -- Blizzard forgot about SC so it's okay
[2026-8-09. : 7:04 pm]
Symmetry -- malware maps for everyone
[2026-8-09. : 7:03 pm]
Moose -- probs lmao
[2026-8-09. : 6:57 pm]
Symmetry -- (and will be patched)
[2026-8-09. : 6:56 pm]
Symmetry -- The old stuff would've gotten patched no? this is current
[2026-8-09. : 6:55 pm]
Moose -- Just made? I thought we had that years ago
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