Staredit Network > Forums > SC1 Map Showcase > Topic: Deck Building Defense
Deck Building Defense
Sep 29 2025, 11:49 pm
By: SkywinDragoon  

Sep 29 2025, 11:49 pm SkywinDragoon Post #1



Deck Building Defense
by Skywindragoon




Introduction

This is a deckbuilder card defense map.

How to Play

tl;dr
  • This game is all about buying Dragoons.
  • Use Resource Cards to earn Minerals.
  • You will draw cards you Bought earlier.


First, you will see a setup like this.
The units above represents the shop.
The units below represents cards in your hand.


SCVs are Resource Cards.
Use Mind Control it to use it.


Drone costs 3 Minerals to buy.
It also says it gives +2 Mineral when played.


Use Mind Control to buy it.
Buying costs necessary minerals and 1 mana.


You have to stop enemies until the next turn.
If more than 50 enemies remain on the field at the end of the round, you LOSE.


Fast forward to Turn 4, the Drone is drawn to hand.
Using stronger cards enables to buy more powerful cards.


Build up your deck and survive for 30 Rounds!


Center of the map lies the list of cards.
Click onto it to read its' text.


It is also recommended to read the Manual [F9] to get better understanding.




Additional Info
Some modes are not fully translated. (Mutator Mode, Hard Mode, Team Mode, Elimination Mode)
SCA is supported. It will keep track of Clear Counts and such.

Post has been edited 1 time(s), last time on Dec 22 2025, 3:07 pm by SkywinDragoon.



None.

Oct 10 2025, 9:59 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

I gave it a try, pretty good tutorial and instructions

I found a string that wasn't translated: https://media.discordapp.net/attachments/258188449595654145/1426326259285102622/image.png?ex=68ead158&is=68e97fd8&hm=cc2df32bfd4a7b28f44942f70a8df13127cd7e675987b7d59cbae6d78dc214ad&=&format=webp&quality=lossless&width=928&height=225

Also the UI for the reset shop was confusing, I think you get up to 5 rerolls but I ended without rolling even once :hurr:

EDIT: Oh, you reroll one unit at a time, not the whole row

Post has been edited 1 time(s), last time on Oct 10 2025, 10:51 pm by l)ark_ssj9kevin.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Nov 14 2025, 8:56 am Ultraviolet Post #3

We do a little trolling

This map is seriously awesome (and addictive)! I just beat light mode for the first time after 5 or 10 tries. Still figuring it out, but having a lot of fun.

If I may make a small suggestion: it would be nice if units showed their attack range on their weapon card. I can figure it out experimenting, but it would improve QoL to just have that info available.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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[02:58 pm]
lil-Inferno -- penis and balls part 4
[2026-3-09. : 2:49 am]
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[2026-3-08. : 1:15 pm]
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[2026-3-08. : 12:10 am]
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[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
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[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
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