Staredit Network > Forums > SC1 Map Showcase > Topic: StarCraft 1 Nightmare mode
StarCraft 1 Nightmare mode
Oct 19 2024, 6:04 am
By: Kyradax  

Oct 19 2024, 6:04 am Kyradax Post #1



What is it ?

I deeply believe that StarCraft 1 campaign is the best RTS campaign ever made, I decided to make the experience re-enjoyable for veteran players for who, StarCraft campaign has become too easy.

Why ? What about the other remakes ?

There are of course, other remakes aiming to make the campaign harder, there was StarCraft insane (but I didn't like it, I even suspect some maps to be simply undoable) and StarCraft hardmode (Which truly was an amazing work, but it deviated too much from the original campaign in my opinion).

Briefly said, I wanted to make my own remake. :)

For who ?

For people who truly love StarCraft 1 campaign, but to whom its difficulty is not thrilling anymore.

What has been done ? What more to be made ?

I did the first 3 episodes, Rebel Yell, Overmind & the Fall. I want to do the 3 remaining episodes & I'm working on it.
I don't deserve much credits, it's not much work actually (basically adding scripted waves, static defenses, new enemy players, starting techs for the enemy & testing the map), I'm satisfied if my maps are not "easy", but not absurdly undoable either.
Also, I tried to respect the introduction of the different units in the campaign (I didn't put enemy Ultralisks in the first mission for exemple) as if Blizzard made its campaign, but for masochistic players.

Screenshots.




Download link

Here is the whole StarCraft 1 campaign in harder mode: https://mega.nz/file/Rm8yiaLZ#zBIoaRPvznMVbJAY_ZLsrp2sMnsa0n24oto_g_yQllM

Post has been edited 4 time(s), last time on Dec 19 2024, 8:41 am by Kyradax.



None.

Oct 19 2024, 6:09 am Kyradax Post #2



Here is the first episode: https://file.io/KvpOK3gJPQUN



None.

Oct 23 2024, 2:04 am ManCubuS Post #3

Oldschool Purist

More harder version of SC? I'll take it gladly! Since it's work on progress I'll be able to test it next year in January, you might finish some episodes by then, currently my hands are busy with Hard Mode Brood War.
Wanted to take a brief look but link is invalid.




Nov 2 2024, 3:54 pm Kyradax Post #4



Quote from ManCubuS
More harder version of SC? I'll take it gladly! Since it's work on progress I'll be able to test it next year in January, you might finish some episodes by then, currently my hands are busy with Hard Mode Brood War.
Wanted to take a brief look but link is invalid.

Yea, I don't know what happened, I'm trying to upload it another way since the file is too big to be hosted directly in a message.
Here you go: https://mega.nz/file/U6UlzaiD#5JHJczk0wD0iMwvkHqrggrvG2PJ0DgAq5d3uQiaw4Mk

I myself am very busy, so I won't work on my SC maps very often. :P



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Nov 25 2024, 8:07 pm Kyradax Post #5



The second episode, the zerg campaign from SC1, Overmind, but harder, here it is :) https://mega.nz/file/cjEzTRBK#4V7H1wTYsILuPerQndxyfUOS2SL1jSMxuWAqbdjpGcU



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Dec 18 2024, 1:02 pm Kyradax Post #6



Okay, I've done the whole SC 1 campaign but harder, I might be working on BW soon. I shared a download link in the first post. I hope this will please some fans. Don't hesitate to tell me if some maps need a complete reworking, if they are too cheap or too easy.

Enjoy. :)



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Nov 22 2025, 3:26 pm lejimmy Post #7



Link's down pal, can you give me another? :-(



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Nov 22 2025, 4:46 pm Ultraviolet Post #8

We do a little trolling

Kyradax should just use Google Drive for hosting, 15GB for free.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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lil-Inferno -- penis and balls part 4
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
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NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
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