Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Pathfinding when dealing with Building Sprites
Pathfinding when dealing with Building Sprites
Sep 16 2023, 4:16 am
By: dabman  

Sep 16 2023, 4:16 am dabman Post #1



Hello all,

(Although my map is an online melee map, I think the same issue will likely apply with UMS maps as well and I think you guys are the experts on how to deal with this, so what you know can apply to this question! Thanks for your time!)

I have created a multiplayer map in which there is an open middle area, and destroyable building shortcuts between enemy bases. I have uploaded the picture and included a link to it as well:

Failed to get ImageSize ( URL )https://ibb.co/3p8Jf7s[/img=URL]

The problem I am having with this setup is that units by default try and go through the buildings, which disrupts scouting and early fighting until the buildings inevitably get destroyed. (if it matters - I use some sort of building sprite so that the building exists in a melee game).

My question is simply whether there are any tricks to get the pathfinding to work early game so units go around in the middle. I don't even care so much if units switch pathfinding to the faster route later when a building is destroyed. I've searched around a lot for this question and I'm afraid the answer I've been seeing is there is no fix.

Appreciate any responses, thank you all!

Attachments:
LG Hunters Map-making Problem.jpg
Hits: 2 Size: 702.89kb



None.

Sep 16 2023, 10:58 am Nekron Post #2



Units (ai units especially) dont see buildings or other units when planning a path




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
[2026-10-09. : 1:31 am]
Ultraviolet -- Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Is it forbidden to have a large avatar?
actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Please log in to shout.


Members Online: Roy