So basically you can tell when you have any specific unit selected but not where it is on the map?
No, any specific
type of unit.
I think you could detect where that unit is on the map too. It's loads of triggers, but you can just move it around to find the location of it, and the unit number. Something tells me you'd have to detect the x and y axis separately, and all in all, not worth the time. Generally EUDs aren't worth the time.
To find the location of a specific unit is easy... but it gives exact pixel location.
You can use any unit ID...
But I don't know how to get that's ID Code
.0 = marine, 1 = ghost, etc. Find a list somewhere (It should be in the wiki...)
You can use any unit ID...
But I don't know how to get that's ID Code
.The units order of creation is the unit IDs number. So the first unit has the ID 00, second has 01, and so on. To get the death count amount, you need to first find the hex adresses for what your looking for and use Farty's EUD Program to find the extended unit's deaths.
Not
that... Unit id refers to the unit type. And (as discussed in a different topic) there is no 0-1699 ID ever. It is a
pointer. Using
that you can detect if a
specific unit is selected.
Here are some resources:
http://www.staredit.net/topic/2162/2/ - Allows for shared (or private) reference to player selections of
specific units. This may not desync if you use the selection groups for specific players.
http://www.staredit.net/topic/2158/#40350 - Allows for
private reference to the
selected unit ID (unit type). This
will desync if you do more than just display text, move the screen, etc. If you would like to use this one, I did not post the offset. You can either review the map or ask me for it.
Post has been edited 1 time(s), last time on Apr 7 2008, 4:49 pm by FaRTy1billion.
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