Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with understanding Command the Most/Least At
Help with understanding Command the Most/Least At
Dec 20 2021, 4:15 am
By: Brusilov  

Dec 20 2021, 4:15 am Brusilov Post #1



In my map, I'm trying to manually trigger a rudimentary "AI". Basically, I want to set up a test whereby if the CPU outnumbers a human player (or the entire human force, if that's possible) in a given region, it'll order its units to attack the player at a specific location. However, if it notes that it's outnumbered by the player, it'll play defensively and order its units to move to an interior location (periodically with a preserve trigger, so that the player can't kite them). Easy, I thought; just make the trigger for the computer player, and use "Command the Most [Men] at [Region]" -> Attack, "Command the Least [Men] at [Region]" -> Move.

However, it won't actually work. I've tried also adding in Force 1 and the Player 1 under the triggers with no dice. No matter whether the AI is outnumbered or much larger than me, it just keeps attacking as if it commands the most. Is there something about the way this condition is structured that I'm missing?



None.

Dec 20 2021, 6:09 am DarkenedFantasies Post #2

Roy's Secret Service

The condition compares all players on the map, not only the players in a given location. So if for example you have a location over a player's base and want to order the CPU's units to move away if it commands the least men in that location, the first player (starting with player 1) that doesn't have any units in that location will be considered as having the least and the trigger (presumably owned by the CPU player) won't fire for ordering the CPU's units away.




Dec 21 2021, 12:24 am Brusilov Post #3



The condition compares all players on the map, not only the players in a given location. So if for example you have a location over a player's base and want to order the CPU's units to move away if it commands the least men in that location, the first player (starting with player 1) that doesn't have any units in that location will be considered as having the least and the trigger (presumably owned by the CPU player) won't fire for ordering the CPU's units away.

Thanks. That makes sense. That's kind of a pain in the butt that you can't specify a range of players, but I figure I could get around this by only taking advantage of the "Commands the Most At" condition; so, for example, if I execute the "Commands Most At" condition for Player 1, but then have the trigger order Player 8's (or "Foes") units instead, it would essentially be the same as if I could get it to work for "Player 8 Commands the Least At," no?

Of course, I'll then run into trouble if Player 1 and 2 are both fighting Computer Player 8, and Player 8 acts too aggressively because the triggers will limit me to calculating behavior based only on its relation to each individual player.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
[2026-10-09. : 1:31 am]
Ultraviolet -- Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Is it forbidden to have a large avatar?
actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Please log in to shout.


Members Online: NudeRaider, Mr.BurnLiquid