Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Virus within the map generated by map unprotector?
Virus within the map generated by map unprotector?
Sep 16 2021, 8:56 am
By: NiceNowIHaveAName  

Sep 16 2021, 8:56 am NiceNowIHaveAName Post #1



A few weeks ago a friend of mine asked me if I can unlock this EUD map. After renaming it and trying to open it with several unprotectors I ended up getting https://www.mediafire.com/file/xd7nhxgkj591ttb/asd.scx/file
this[/url] file (since it's been a while since then, I think this map was generated by SMC 2.86, but it was still protected, I assume). I then tried to open it with ScmDraft2 and Chkdraft, but it wouldn't work.

Seeing that it's not working, I took a look at it using Ladik's MPQ Editor (LME), this time noticing a file called "File00000002.exe", as seen here:



, I said to myself "Well, that's strange! I have never seen an exe within a map!", so I hit "View File" in LME. In the first line I noticed "UpackByDwing", as seen here:



, which I assumed it was a packer, but after googling it, it came up more as being a packer used for viruses. Seeing this. I decided to submit "File00000002.exe" to virustotal, and the results came in as being a virus.

I was still curious if the map would still run in Starcraft, so I fired up the game in a sandbox, and a second later after the map started I got this error:



Is this indeed a virus or is just a false positive? Also, if it's not a virus, do packers usually show up as viruses to antiviruses? I'm asking this because I've read in the past that it was possible to get viruses into maps by means of EUD, for SC 1.16.1. I think I read about it here, on staredit. I'm also aware that SC:R runs EUD within a sandbox, and that certain type of EUDs were prohibited.



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[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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