Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [EUD] Maximum Mana Limitation
[EUD] Maximum Mana Limitation
May 12 2020, 2:40 am
By: MMMOE  

May 12 2020, 2:40 am MMMOE Post #1



Hey guys, a EUD question I just faced:

so we all know in SC world, usually unit has a maximum mana limitation of 250.

I wonder how could I modify this limitation?

(1) globally modify this, thus most of units will be affected.
(2) change single unit's limitation.

Thanks! Enjoy your day :)



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May 13 2020, 1:15 am Ultraviolet Post #2

We do a little trolling

I don't know of any way to increase the maximum energy (doesn't necessarily mean it doesn't exist, just that if it does I'm not aware of it). One thing you could do to increase energy regeneration rate for specific units is use EUD Editor 2's advanced trigger editor to cycle through a player's units and when that unit is the type you want to have increased regeneration, add a certain amount of energy per cycle. Having increased regeneration could give that unit the feel of having a greater energy pool. You might even be able to push energy above the natural limit of 250 this way, I'm not sure. I know that health can be pushed above its natural limit in this way, but health and energy may not behave in the same way here.

Here's a sample trigger for a Nazi Zombies SC conversion I was making but abandoned:



In this case, HP is stored in a way where 256 units = 1HP, so if the player had not purchased Juggernog, their Jim Raynor's HP would regenerate up to a maximum of 50 at a rate of 0.832HP (213/256) per trigger cycle or ~10HP per second. If Juggernog was purchased Raynor's HP would regenerate at the same rate, but up to a maximum of 125.



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May 15 2020, 2:08 am MMMOE Post #3



Yeah, I am using http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=683this address, tried but didn't work.

We can modify the energy, but usually under 250. I changed once above 250, and weird bug is that my unit lost skill icons :sorry: :sorry:



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Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
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[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
[2026-10-09. : 1:31 am]
Ultraviolet -- Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Is it forbidden to have a large avatar?
actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
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