Staredit Network > Forums > SC2 General Discussion > Topic: Is there a map editor that actually works?
Is there a map editor that actually works?
Feb 3 2020, 9:27 pm
By: bukman  

Feb 3 2020, 9:27 pm bukman Post #1



So I have tried the default Starcraft 2 map editor and have become fairly proficient. I have a lot of great ideas I would like to implement but every time I use this program it throws out random problem which have no solution, it crashes, freezes up, and mods completely destroy the map I'm working on. After days of work I find myself inevitably having to start ALL OVER from scratch again, which brings me to my question:

I have searched far and wide for an alternative but ZERO of them seem to be working. . .as in. . .they dont even open at all. I recently found SCMDraft 2, but I get an error code right out of the gate saying it cant find the game data.

Is there ANY PROGRAM that actually works or am I stuck with the default map editor?




Feb 3 2020, 10:13 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

ScmDraft is for Starcraft 1: Broodwar. There are a few other editors for scbw out there but they are vastly outdated and outperformed. ScmD is still in active development, so we will be able to help you run it.

However you opened saying you used the Starcraft 2 editor which would be the Galaxy Map Editor. If that's the case you posted in the wrong forum section, but no worry, I can move it.
For SC2 there's only Galaxy Edit as far as I'm aware and it's known to be a resource hog and crash often. (fitting your description)




Feb 3 2020, 10:21 pm bukman Post #3



Quote from NudeRaider
ScmDraft is for Starcraft 1: Broodwar. There are a few other editors for scbw out there but they are vastly outdated and outperformed. ScmD is still in active development, so we will be able to help you run it.

However you opened saying you used the Starcraft 2 editor which would be the Galaxy Map Editor. If that's the case you posted in the wrong forum section, but no worry, I can move it.
For SC2 there's only Galaxy Edit as far as I'm aware and it's known to be a resource hog and crash often. (fitting your description)

Oh my bad. Sorry about that. That would be great thank you.



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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[01:15 pm]
NudeRaider -- literally Hitler
[12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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