Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hypertrigger and Spawn
Hypertrigger and Spawn
Nov 16 2019, 6:22 am
By: linestine  

Nov 16 2019, 6:22 am linestine Post #1



I am using a trigger where the player brings a unit to a location. When the unit comes to the location it causes units to spawn.

Unfortunately, the spawn is happening many times. It seems the trigger is triggering like 5x instead of 1x. The change occurred when I started using hypertriggers.

Does anyone have any recommendations about how to spawn only once while using hypertriggers?



None.

Nov 16 2019, 8:45 am GGmano Post #2

Mr.Pete-Tong

Use death count is Best. You can use switch to.

When You create the unit in trigger put condition suffered deaths of an unused unit by the player and in actions You set the suffered death by the player to 1

Example
Player 1
Conditons
If player1 bring unit to location 1
If player1 suffered 0 deaths of (cantina)
Action
Preserve trigger
Create unit at location1 with propeties
Set deaths by player1 (cantina) to 1


Later You can set the dc(death count er) back to zero if You need reuse the trigger

If You only want 1 unit created one Time You dont need dc You can just dont use Preserve trigger in actions.

Post has been edited 2 time(s), last time on Nov 16 2019, 9:05 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

Nov 16 2019, 9:10 am linestine Post #3



Alright thanks, I will try that tomorrow. It sounds like it will work!



None.

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