Staredit Network > Forums > Modding Projects > Topic: Starcraft Remastered - Framework
Starcraft Remastered - Framework
Jun 12 2019, 5:34 pm
By: UEDCommander  

Jun 12 2019, 5:34 pm UEDCommander Post #1

Sic Semper Tyrannis

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Starcraft Remastered - Framework







While developing the Remastered version of Starcraft Brood War, Classic Games team has allowed many graphical errors and inconsistencies to slip into the
end product. Since it is pretty clear by now that those errors and inconsistencies won't be fixed any time soon, I decided to release into public access
something what I was working on for quite some time now - a pack of sprites in Remastered-compatiable format, which, when used, are fixing various issues
with Remastered graphics, making them more consistent with SD graphics.

This framework is being distributed in two versions - a Remastered-compatiable .exe mod which allows to use fixes in game, and a .zip archive which can
be unpacked into any other mod's core folder in order to use graphical fixes in conjunction with this mod's functionality.


Current list of fixes:
  • Gateway: "Working" animation introduced.
  • Robotics Facility: "Working" animation introduced.
  • Dragoon: Movement animation optimized, improving pathfinding.
  • Goliath: Movement animation optimized, improving pathfinding.
  • Sons of Korhal billboard: The inconsistent Dominion decal from HD mode has been changed to the correct SoK one.
  • Ghost: Now more centralized and more consistent with SD mode positioning in relation to the selection circle.
  • Scarab explosion: Now is centralized in relation to Scarab's position.
  • Photon blaster hit: Now is centralized.
  • Burst laser: Surplus vertical offset removed, will now face correct direction when fired.
  • Yamato cannon: Charging sequence frames are now playing in correct order.
  • Scanner sweep: Now is centralized.
  • Lurker egg: Hydralisk in the morph animation now starts from his actual position.
  • Valkyrie missile trail: Now is centralized.
  • Restoration: Animation is now centralized.
  • Magna pulse and Acid spray: As a bonus, those unused graphical elements which were broken in Remastered are now working properly and (almost)
    rid of surplus offsets.


Screenshots
Screenshots



Download links:

Mod file

Frame pack


Credits:
  • Developer: UEDCommander.
  • Graphics: UEDCommander, Nekron.
  • Software support: Neiv.
  • List of errors provided by: Subsourian, 뫼니에르, Nekron.

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Post has been edited 1 time(s), last time on Mar 6 2022, 1:09 pm by UEDCommander.




Jun 15 2019, 3:33 pm Nekron Post #2



pretty much essential for all RM mods, if you ever touch RM download this :wob:




Jul 10 2019, 3:28 pm UEDCommander Post #3

Sic Semper Tyrannis

.exe updated to new version btw.




Jan 26 2020, 5:00 pm UEDCommander Post #4

Sic Semper Tyrannis

Made some updates to both frame pack and the .exe.

  • .exe file updated to support latest version.
  • Improved SoK emblem on the billboards.





Mar 6 2022, 1:05 pm UEDCommander Post #5

Sic Semper Tyrannis

Apparently this exists? Might as well update it

  • Added working animations for Protoss Gateway & Robotics Facility (controlled by scripts/iscript.txt)
  • Added optimized movement animations for Dragoon and Goliath, thus significantly improving their pathfinding (controlled by scripts/iscript.txt)
  • Improved Burst Laser sprite, which will now face correct direction when fired
  • Updated .exe file to support the latest version





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[08:42 pm]
Ultraviolet -- :wob:
[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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