Staredit Network > Forums > Modding Discussion > Topic: [1.16.1]How to transfer researched tech between missions.
[1.16.1]How to transfer researched tech between missions.
Apr 16 2019, 7:08 am
By: EisetZwei  

Apr 16 2019, 7:08 am EisetZwei Post #1



I woke up with an idea today. We have 3 campaigns in SCBW. If we want to create a campaign for just one race, we can just delete the other two or maybe make some use of their stuff. We can turn Zerg campaing into armory for example, mission 1 would be infantry upgrades, mission 2 ground mecha upgrades, mission 3 air upgrades. Open mission, get a quick briefing, select upgrades on some building made into upgrade console, bring unit to beacon and win.
Now the hard part, how to bring this set of upgrades back to actual campaign? Anyone tried writing and reading from a file through GPTP?

Post has been edited 2 time(s), last time on Apr 16 2019, 7:14 am by EisetZwei.



None.

Apr 16 2019, 8:25 am Pr0nogo Post #2



We've had bank data via aiscripts for a while now thanks to iquare's work on Neiv's aiscript extender plugin. You don't even need to use the campaign maps (I'd actually encourage against it given all the hardcode related to using the standard campaigns). More on it here: https://docs.google.com/document/d/1_kTX8brm4SWDeBZy7aPse33BiUASwVwYl4KnFld6GSE/edit#bookmark=id.pbjmhn4s5ec1




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[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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