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Another action which isn't exactly an AI Script, is the "Order" action. The "Order" action doesn't have to be run by the player
whose units you wish to affect, for example: Player 1's trigger could order Player 2's Marine to walk across the map.
"Move" will make the unit walk there without attacking anything (unless perhaps it is blocked along the way)
"Attack" will make the unit walk to its destination and only attack if it is attacked first
"Patrol" will make the unit walk to its destination, actively seeking enemies along the way to engage, then walk back and forth between
its destination and the place where it was given the patrol order (still seeking enemies along the way)
whose units you wish to affect, for example: Player 1's trigger could order Player 2's Marine to walk across the map.
"Move" will make the unit walk there without attacking anything (unless perhaps it is blocked along the way)
"Attack" will make the unit walk to its destination and only attack if it is attacked first
"Patrol" will make the unit walk to its destination, actively seeking enemies along the way to engage, then walk back and forth between
its destination and the place where it was given the patrol order (still seeking enemies along the way)

There's triggers of order

character that's supposed to move is red computer (human player is blue), but there's
switch that is set after that (set 'rusz_pizde')
making this (screen below)

so it should work...
and a few words about how i imagine this:
you must kill boss "niemiecki snajper" and after that all of player units become neutral for little cinematic
scene, there's center view for that place where that scene will start, then character is created there and that character is supposed to move but it doesn't work...
Here's also SCX of that map if someone want to help (with mutalisk 9999dmg over boss to faster test)
https://www40.zippyshare.com/v/7kmFCyel/file.html

btw. sorry for bad english
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