Staredit Network > Forums > Modding Discussion > Topic: VX4 Expander Plugin
VX4 Expander Plugin
Jul 22 2017, 3:34 am
By: O)FaRTy1billion[MM]  

Jul 22 2017, 3:34 am O)FaRTy1billion[MM] Post #1

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I made this for pr0nogo, but figured it would be useful if anyone else out there needs to add a lot of tiles to their tilesets.

The maximum number of minitiles in SC is 32768, and a lot of tilesets are already close to that limit. So all this plugin does is replace references to minitiles with a DWORD instead of a WORD in order to raise that cap. And in order to be detectable by other SC tools, the vx4 files are instead saved as vx4ex (though the original .vx4 files are never used).

If anyone tries this, let me know if you encounter any errors. This is a fairly simple and straightforward plugin, so it shouldn't be too bad.

Attachments:
VX4Expand.7z
Hits: 19 Size: 13.68kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Jul 22 2017, 4:28 am Pr0nogo Post #2



Here - I've converted all vx4 files to vx4ex using FaRTy's exe.

Thanks for the plugin and the tool! Should be nice and easy to get this stuff implemented in PyTILE and SCMDraft now.

Attachments:
vx4ex tilesets.zip
Hits: 7 Size: 1281.24kb

Post has been edited 1 time(s), last time on Jul 22 2017, 8:48 am by Pr0nogo.




Jul 22 2017, 6:54 am poiuy_qwert Post #3

PyMS and ProTRG developer

PyTILE now supports expanded VX4 files. When you open a tileset it will first look for .vx4ex, then fallback to .vx4 if its not found. If you are editing a tileset and reach the minitile limit, it will ask if you want to expand the vx4.




Jul 22 2017, 7:43 am O)FaRTy1billion[MM] Post #4

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Quote from poiuy_qwert
PyTILE now supports expanded VX4 files. When you open a tileset it will first look for .vx4ex, then fallback to .vx4 if its not found. If you are editing a tileset and reach the minitile limit, it will ask if you want to expand the vx4.
Awesome, thanks poiuy! xD

Maybe now we'll see more custom tilesets.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 22 2017, 8:23 am Pr0nogo Post #5



Once I'm done with Inconsummate (and before I start my next big project), I'll be taking requests for graphics editing including tileset stuff, though I pretty much exclusively kitbash and recolor. Hopefully it's enough to get more people interested in tileset modding though. There's a lot of potential for thematic shifts and visual storytelling once you include custom tilesets.




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Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
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[05:34 pm]
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that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
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