Staredit Network > Forums > Modding Discussion > Topic: Rendered resources
Rendered resources
Jul 18 2017, 5:15 pm
By: IskatuMesk  

Jul 18 2017, 5:15 pm IskatuMesk Post #1

Lord of the Locker Room

I am experimenting with converting and rendering different resources. I have extensive experience pulling content from games and remastering it for various engines. During my adventures, I've accrued quite a sum of content I can put into 3ds max and spit out as a potential resource for a game like brood war. While this does include animated meshes I am unfortunately not skill enough at 3ds max to make rendering animated units not a colossal pain in the ass, so I plan to avoid that since I don't need them for my own purposes. Therefore, I will be focusing on the inanimate.

I will be rendering these as atlases for you to to peruse as you see fit. If you use any of these resources, you must credit me and link to campaigncreations.org and gameproc.com. Additionally, these renders may not be used in any for-profit project, which includes those receiving ad revenue or donations.

While you may submit requests for assets or requests for modifications to existing renders, keep in mind I am not an artist and I am only releasing these because they are easy to piss out, not because they are easy to modify. I will consider your requests but manage your expectations accordingly.

Many of these images will require doctoring to A.) fit your color scheme B.) possess player color, should you desire it. In many cases it is not so easy to translate parts to player color because they are texture-oriented rather than mesh oriented, e.g. I'd need to modify the textures. Since I myself don't require those features I leave it to you to add them unless I see an obvious way.

set "balls" (Source: Tera)





I will post updates in this thread as I make more renders.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jul 22 2017, 9:54 pm IskatuMesk Post #2

Lord of the Locker Room

set "Balls2" (Source: Tera)







Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jul 22 2017, 10:13 pm Pr0nogo Post #3



I wasn't able to find these on gameproc, are you holding off on uploading them until later?




Jul 22 2017, 11:31 pm IskatuMesk Post #4

Lord of the Locker Room

I'll be uploading them once I make a page for them, which will be whenever I feel like it (maybe in a few days). Probably when I have a few more.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
Please log in to shout.


Members Online: RIVE