Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Change unit property
Change unit property
Jun 3 2017, 8:55 am
By: dpblh  

Jun 3 2017, 8:55 am dpblh Post #1



Hello everyone!

During the Remastered hype I want to return to SC and map making.

I dropped SC about 9 years ago and there was not so popular EUD maps. But now I had read a lot of them and its very cool!

I want to create some sort of defense, like Random Bunker by Ahli-. What I interesting is to make more levels by making some flying units not to fly. So can someone explain how to do this, and is it possible?
I tried to use korean EUD editor. Successfully added shields to Terran Wraith, changed wireframe, but when I removing "Air" property it still can fly. Can someone help me? Any example or so.

Steps I did:
- changed "Air" property for unit
- injected changes into map
- started SC 1.16.1 with EUD enabler
- run map with UMS


Thanks.



None.

Jun 5 2017, 2:20 pm dpblh Post #2



Can someone at least say is it possible?



None.

Jun 5 2017, 6:01 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Perhaps you should go the other way. Instead of making a wraith not fly, maybe you should make a vulture look like a wraith?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 7 2017, 3:45 pm dpblh Post #4



I need more types for ground units by making some of them ground only. I also tried to change firebat attack type or adding new attack with ability to shoot air units, but game crashes when firebat attacks someone.

Still interesting is it possible.



None.

Jun 7 2017, 8:04 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

I find this page: http://farty1billion.dyndns.org/euddb/?pg=ref&a=onepage by trgk is very useful in figuring out what is left.

I'm not sure where in Units.dat controls flying/ground flag, or if it even exists.

I didn't find anything in the unitnode structure either, but I haven't put much effort into finding it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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Mr.BurnLiquid -- Symmetry
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I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
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Symmetry -- Another map maker? Damn we really ARE back
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Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
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