Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Center View triggers seems to be broken?
Center View triggers seems to be broken?
Jun 1 2017, 11:30 pm
By: IdealIdeas  

Jun 1 2017, 11:30 pm IdealIdeas Post #1



So I have tried this one 2 maps and both times it would constantly activate my center view trigger over and over even without a preserve trigger command.

The trigger I have is literally:
Triggername
Players

  • Player 1
  • Conditions

  • Switch 02 is Set
  • Actions

  • Center view on location labeled [Base] P1


  • Once switch 2 is set, it forces center view to activate in a never ending loop.

    Am I the only one with this issue? Why is it happening? How do I get it to stop?



    None.

    Jun 1 2017, 11:52 pm jjf28 Post #2

    Cartography Artisan

    It's possible the preserve trigger flag is set (by Chkdraft/a compressor/a protector), you can open your triggers in Chkdraft and check:





    TheNitesWhoSay - Clan Aura - github

    Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

    Jun 1 2017, 11:58 pm IdealIdeas Post #3



    Quote from jjf28
    It's possible the preserve trigger flag is set (by Chkdraft/a compressor/a protector), you can open your triggers in Chkdraft and check:


    But I dont use a compressor/protector.



    None.

    Jun 2 2017, 12:13 am jjf28 Post #4

    Cartography Artisan

    ¯\_(ツ)_/¯ probably still worth a shot, you can also tab over to actions, I dunno for sure how other editors do things but they might hide subsequent actions if one inbetween is blank, Chkdraft will always show all.

    If you need more specific help please PM or post the map.



    TheNitesWhoSay - Clan Aura - github

    Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

    Jun 2 2017, 12:28 am IdealIdeas Post #5



    Quote from jjf28
    ¯\_(ツ)_/¯ probably still worth a shot, you can also tab over to actions, I dunno for sure how other editors do things but they might hide subsequent actions if one inbetween is blank, Chkdraft will always show all.

    If you need more specific help please PM or post the map.

    Here is the map. http://www.mediafire.com/file/zoy4t8emw2idzo8/Coop_Infestation.scx

    I just use the classic trigger editor inside of SCMDraft 2.

    I removed the center view trigger but I get this same issue with another trigger as well. Under Player 8, its the very first trigger labeled as "Randomized Computer Race"

    If you run the map and black sheep wall, there should only exist terran units or protoss units, but none exist. If I change the trigger from:
    Randomize Computer Race
    Players

  • Player 8
  • Conditions

  • Always
  • Actions

  • Randomize Switch 01


  • To:
    Randomize Computer Race
    Players

  • Player 8
  • Conditions

  • Switch 100 is Cleared
  • Actions

  • Randomize Switch 01
  • Set Switch 100


  • Then it works and 1 race exists at the start of the map.

    Maybe 1.18 is just that broken right now?



    None.

    Jun 2 2017, 12:39 am jjf28 Post #6

    Cartography Artisan

    Here's the only center view trigger I see:




    TheNitesWhoSay - Clan Aura - github

    Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

    Jun 2 2017, 12:51 am IdealIdeas Post #7



    Quote from jjf28
    Here's the only center view trigger I see:
    On closer inspection I guess they were preserved, but they shouldnt of been.

    but, now my issue is with the player 8 trigger which is in fact isnt preserved.

    Updated: http://www.mediafire.com/file/zoy4t8emw2idzo8/Coop_Infestation.scx



    None.

    Jun 2 2017, 12:58 am IdealIdeas Post #8



    I feel dumb not seeing the preserve trigger on the center view one :/



    None.

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