Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is this repeating sound?
What is this repeating sound?
May 1 2017, 2:14 pm
By: nlight  

May 1 2017, 2:14 pm nlight Post #1



I am making a map and about 30 seconds after it starts this weird sounds starts repeating and doesn't stop.
Here is a video - https://www.youtube.com/watch?v=vlLadl1Ua-0 (starts at 11 seconds).
Somebody please tell me what this means.



None.

May 1 2017, 2:26 pm outlawpoet Post #2



Transmission I think. If you mess around with the sound editor in scm draft II you can find out which it is. I'll do that, one sec.



None.

May 1 2017, 2:28 pm nlight Post #3



Quote from outlawpoet
Transmission I think. If you mess around with the sound editor in scm draft II you can find out which it is. I'll do that, one sec.

I don't have any trasmission triggers or play WAV triggers :(



None.

May 1 2017, 2:30 pm outlawpoet Post #4



sound\misc\Trescue.wav is the sound file. Sound occurs when something is rescued. Do you have a player set to rescuable?

by the way hi, it's integral from TL.



None.

May 1 2017, 2:47 pm nlight Post #5



Quote from outlawpoet
sound\misc\Trescue.wav is the sound file. Sound occurs when something is rescued. Do you have a player set to rescuable?

Hi! No rescuable players, but I think I figured it out. It happens when you try to give a lot of order commands to many units at once inside a really short timeframe (say 10 trigger cycles). I guess it's some kind of protection against overloading the pathfinder.



None.

May 1 2017, 2:59 pm outlawpoet Post #6



Quote
It happens when you try to give a lot of order commands to many units at once inside a really short timeframe (say 10 trigger cycles). I guess it's some kind of protection against overloading the pathfinder.
Weird, never heard of a sound playing from giving too many orders. Orders are pretty nasty in terms of coding by the way, there is an order limit and you can actually block input from human players by issuing a ton of orders. Maybe that's why there's a sound.



None.

May 1 2017, 3:00 pm Suicidal Insanity Post #7

I see you !

Could just as well be a buffer overflow in the command queue...




May 1 2017, 4:01 pm nlight Post #8



It turned out to be a glitch in the map itself. Even without any triggers this still happens.



None.

May 1 2017, 4:34 pm Zoan Post #9

Math + Physics + StarCraft = Zoan

Can you upload the map? This sounds strange O_O

welcome to SEN btw :3



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

May 1 2017, 5:18 pm nlight Post #10



Ok, so to confirm I'm not going crazy somebody please test this out. I made a brand new map in scmdraft, no triggers or anything and the issue still happens tho admittedly after 2-3 minutes instead of 15 seconds.

https://github.com/AlexanderDzhoganov/scx/blob/master/empty_map.scx?raw=true
https://github.com/AlexanderDzhoganov/scx/blob/master/map_glitched.scx?raw=true

Here are links to both my first glitched map and the new one I made that I can also reproduce the issue on.

EDIT: Okay what the fuck (you're allowed to swear here I hope) I just started an old UMS map I played a week ago without issue and have the same problem on it. Reinstalling the game and will report back.

Post has been edited 2 time(s), last time on May 1 2017, 5:31 pm by nlight.



None.

May 1 2017, 5:35 pm Wormer Post #11



I played a map_glitched.scx in multiplayer for 3 minutes and nothing bad happened for me :unsure: (Win 7, SC 1.18).



Some.

May 1 2017, 7:34 pm theskinsurf Post #12



sounds like it must be your local install.



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

May 1 2017, 7:38 pm nlight Post #13



Quote from theskinsurf
sounds like it must be your local install.

Confirmed. After reinstall the issue seems to be gone. It seems the latest patch from a few days ago messed something up for me.



None.

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