Random Bunker Defense
Gameplay Features
- Bunker Defense with randomly generated units inside
- 4 different life amount settings that might adjust your decision making
- build Bunkers filled with normal or hero units ranging from Marines, Firebats all the way to Ghosts
- hope to be lucky and receive extra minerals from having 3 or 4 equal units created inside your bunkers
- manage your luck's minerals, building placements and time your upgrades in order to survive longer than the other players to win
- estimated play time: 10-30 minutes
Tilset: Twilight
Size: 192*96
Players: 2-7, last man alive wins
Progress: 110%
File Size: 52kb
Size: 192*96
Players: 2-7, last man alive wins
Progress: 110%
File Size: 52kb
Media
SOON
Changelog
v. 1.3 (compared to my previous version 1.2b):
- weapon damage adjusted:
- Marine: 2+1 from 1+1
- Ghost: 3+2 from 2+2
- Firebat: 4+2 from 3+2
- Hero Marine: 4+2 from 3+3
- Hero Ghost: 5+4 from 5+5
- Hero Firebat: 7+4 from 7+5
- Marine: 2+1 from 1+1
- wave hp raised: 1,2,3,5,7,10,13-18,24,31-33
- wave hp lowered: 30, sudden death
- neutral units show weapon upgrade amounts
- moved starting locations to improve usefulness of F2 hotkey
- supply depots do not need to finish construction anymore
- bunkers fill up faster
- the line graph on the minimap uses the 2nd row only after the first one is filled
- small adjustments to the revealed area
- reworked most texts
- removed imported wavs, better compression: from 110kb to 52kb
Quote from Ahli
I have tried to make non-heroes more viable in late-game. Currently, I do not know if heroes, non-heroes or a good mix is the best option. So, I hope that I have added more variety to the map. In future, I might take a look into adjusting the enemy hp to the weapon sprites in the game as matches with many players seem to have way harder waves. Also, waves might need to be made slightly harder now as my current changes may not be enough. Last but not least, going for heroes might be far inferior in Sudden Death now, so a small change to sudden death, e.g. via 1 or 2 armor levels, might be required.
