Staredit Network > Forums > SC2 General Discussion > Topic: Art Tools Video Introductions
Art Tools Video Introductions
Mar 20 2017, 4:41 am
By: IskatuMesk  

Mar 20 2017, 4:41 am IskatuMesk Post #1

Lord of the Locker Room

Some content I made for Sc2 art tools in the past.

A very short video I made for someone on a stillborn throwaway website known as Mapster to demonstrate the bare minimum work for putting a model into sc2 that functions.



This is a more extensive video that discusses the Art Tools and making and configuring models in 3ds max for sc2.

http://www.gameproc.com/meskstuff/apex_dev/HMesk_Sc2ArtToolsIntro-muxed.mkv

I released some particle effects for Starcraft 2 in the past, located here > http://www.gameproc.com/index.php?id=starcraft2-resources

I plan to produce an indepth video regarding porting assets to Starcraft 2 including making normal maps in the future.

/e

This video is a part of my edu series and discusses Particle Systems, using Starcraft 2 as a starting point.

http://www.gameproc.com/meskstuff/apex_dev/EMesk_edu2-4.mkv

Post has been edited 1 time(s), last time on Mar 20 2017, 5:03 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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