Staredit Network > Forums > General StarCraft > Topic: Function to send message
Function to send message
Dec 19 2016, 1:48 am
By: iCCup.xboi209  

Dec 19 2016, 1:48 am iCCup.xboi209 Post #1



Does anyone know which WinAPI function StarCraft uses to send messages to the chat channel listbox? I'm interested in figuring out how to enable unicode chat.


Screenshot above shows me sending unicode messages via SendMessageW with success.



None.

Dec 19 2016, 3:24 am jjf28 Post #2

Cartography Artisan

listbox? If you mean the chatbox you could try SetWindowTextW(hWnd, str), WM_SETTEXT, WM_UNICHAR, or WM_KEYDOWN



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 19 2016, 5:54 am iCCup.xboi209 Post #3



I know how to send messages myself, I just want to know which function StarCraft uses to send it. The chat channel uses what's called a List Box.



None.

Dec 19 2016, 11:23 pm jjf28 Post #4

Cartography Artisan

Ah to the message history listbox; that's a much more involved task...

I'd pull up a windowed StarCraft then hook it with Visual Studio's Spy++, find the listbox in the window tree and check its styles...

If it has LBS_HASSTRINGS... then it's a simple matter of LB_ADDSTRING or LB_INSERTSTRING with LPARAM as a pointer to the string (noteworthy that the strings passed could be inside a managed array inside of StarCraft rather than just something done in WinAPI).

If it doesn't have the LBS_HASSTRINGS style then the listbox contains pointers to something for which StarCraft's structs/code might have to be decompiled.

Post has been edited 1 time(s), last time on Dec 19 2016, 11:28 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 21 2016, 3:17 am iCCup.xboi209 Post #5



It does have LBS_HASSTRINGS, I'm just trying to figure out how SC passes strings to the listbox so that I could hook the function.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2025-6-21. : 4:08 am]
Ultraviolet -- Yeah I mean it's just always veering off in the same direction which doesn't give the feeling of movement based inaccuracy. I'd say it should jitter around if you're going for an inaccurate effect while strafing. Also it doesn't seem to do it when strafing right so I wasn't sure if it was intentional or not
[2025-6-21. : 3:34 am]
Zoan -- that's on purpose; got to stand still to be accurate, and you can't just strafe away while firing consistently ;) does it feel weird tho
[2025-6-21. : 12:26 am]
Ultraviolet -- I tested a little, the shots fired weirdly in not quite the right direction when I moved and shot at the same time, seemed a little off
[2025-6-20. : 10:02 pm]
Moose -- dark web game o_o
[2025-6-20. : 7:21 pm]
Zoan -- here's the temporary link (I'll get a domain later) http://3.145.71.231:3000/
[2025-6-20. : 7:03 pm]
Zoan -- hey I made a .io game, anyone wanna help me test it
[2025-6-20. : 11:51 am]
UndeadStar -- :wob:
[2025-6-20. : 6:11 am]
7-7 -- Been a minute
[2025-6-20. : 1:43 am]
O)FaRTy1billion[MM] -- :wob:
[2025-6-19. : 7:49 pm]
RexyRex -- :wob:
Please log in to shout.


Members Online: Moose