ModForge
Jun 5 2016, 10:36 pm
By: Clokr_  

Jun 5 2016, 10:36 pm Clokr_ Post #1



ModForge is supposed to be new a modding suite, with the objective of making modding as easiest as possible. The project was born as a dummy app used to test the core SF:U libraries, which I'm rewriting, and at some point I decided to turn it into a modding tool. Right now it is at a very preliminary stage, and only allows editing of flingy.dat and sprites.dat, and resizing of every .dat file. I'm uploading it anyway, as you guys might find it useful in combination with Farty's .dat extender.

Features:
  • It edits the data files from within a MPQ archive. You can even edit a FireGraft executable mod directly.
  • It can also edit a mod if it is stored in a folder tree mimicking the StarCraft MPQs. To edit a single .dat file simply place it in a directory tree of the form "mod\arr\datfile.dat" and choose the folder "mod" from the "Open Folder" dialog.
  • You can resize existing .dat files, or extend the units.dat flingy pointer. More options to come.
  • You can rename the .dat file entries. Entry names are stored within the mod.
  • The current version allows you to edit: flingy.dat, sprites.dat

The application uses some runtimes that you will (probably) have to download for it to run. I think the following ones will suffice:If the application does not start reply below and I will try to diagnose what is missing. Note also that this application requires SC to be installed to run.

You can find the application attached below. Install the above runtimes, unzip the contents into an empty folder and run ModForge.exe. Later versions of the app will come with an installer.

NOTE: Please backup your data before using ModForge, as these preliminary versions might be inestable and could potentially corrupt the files.

FAQ:
  • Q: The application won't open Farty's extended mod. It complains about an invalid units.dat size.

    A: The application won't load any units.dat file with extended flingy pointer unless it finds the file "arr\units.extendedflingypointer.flag" within the archive. Add a file with this name with your favourite MPQ editor and then open it with ModForge.


Attachments:
Release 0.01.zip
Hits: 6 Size: 466.93kb

Post has been edited 1 time(s), last time on Jun 5 2016, 10:51 pm by Clokr_.



?????

Jun 6 2016, 2:18 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

"Happy modding." Cheers!

I'll make sure to poke it more with farty's extender. Just ran it to see if i needed the runtimes or report any startup bugs. Can't properly play with it atm, though.

love these new tools, though :P



fuck you all

Jun 11 2016, 7:05 pm Heinermann Post #3

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Will you open source it?




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
Please log in to shout.


Members Online: RIVE