Staredit Network > Forums > Modding Discussion > Topic: Reverse engineering Starcraft
Reverse engineering Starcraft
Apr 30 2016, 11:44 pm
By: KYSXD  

Apr 30 2016, 11:44 pm KYSXD Post #1



Trying to learn reverse engineering i was wondering if we somebody is working in reverse engineering SC.

If not, what problems could we find if we build a team focused on this task?

Edit:
I mean, other than legal issues.

Post has been edited 1 time(s), last time on May 1 2016, 12:47 am by KYSXD.




Apr 30 2016, 11:49 pm jjf28 Post #2

Cartography Artisan

Publicly hosting more than a few components that have been reverse engineered from SC could cause legal trouble.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 1 2016, 3:49 pm UndeadStar Post #3



Alone, I end up making too much stuff, then I see hell when testing go wrong, and I have no idea which thing caused the bug or crash I see.
With a full team, and if in addition they work faster than me, may make this situation worst.

Also, debugging can be even trickier when the bug come from the original GPTP code, or even from Starcraft itself (recently saw how I could alter a mission beginning just by pausing several times without any mod running)




May 2 2016, 6:37 am iCCup.xboi209 Post #4



There are a variety of things that I would like to see reverse engineered AND open source, so if you ever get a team together and need ideas, contact me.




May 20 2016, 3:36 am Heinermann Post #5

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

BWAPI uses some code reverse engineered from the game. If you wanted to re-write Starcraft, you would have to do it the right way, with design documents before you even begin, unit tests, best practices, modular code, etc.




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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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