Welcome, Guest
Login
|
Register
|
Recovery
Site
Forums
Starcraft I Files
Starcraft II Files
Wiki
Staredit Network
>
Forums
>
SC1 UMS Mapmaking Assistance
> Topic: Detecting map max without hypers
Detecting map max without hypers
Jul 15 2015, 8:35 am
By:
twilight_marine
Pages:
1
Jul 15 2015, 8:35 am
twilight_marine
Post
#1
does anyone know how to detect map max without hyper triggers?
None.
Jul 15 2015, 11:22 am
NudeRaider
Post
#2
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
create a unit -> test if the unit is there
Hypertriggers are a non-factor.
But you should use hypers in any map.
Options
Pages:
1
Back to forum
Please
log in
to reply to this topic or to report it.
Members in this topic:
None.
Global Shoutbox
[2026-4-29. : 2:00 am]
l)ark_ssj9kevin
--
hi jamal
[2026-4-29. : 12:18 am]
Heinermann
--
memes
[2026-4-28. : 10:08 pm]
NudeRaider
--
skeet-skeet, motherfucker
[2026-4-28. : 4:24 pm]
Vrael
--
NudeRaider
NudeRaider shouted:
Vrael
boy, if you're not careful I'll moderate your sorry ass too!
gotta catch me first! skeet skeet skeet
[2026-4-26. : 1:58 pm]
lil-Inferno
--
ya
[2026-4-25. : 11:50 pm]
JamaL
--
Glad to see SEN will never die. Kudos to whoever is paying the hosting fees these days!
[2026-4-25. : 3:37 pm]
NudeRaider
--
(-.-,)
[2026-4-25. : 3:35 pm]
Zoan
--
;o I thought that was a monkey emote
[2026-4-25. : 3:34 pm]
Zoan
--
:mods:
[2026-4-25. : 3:34 pm]
Zoan
--
:mods"
Please
log in
to shout.
Members Online:
Moose
,
DarkenedFantasies
,
Ojan