Staredit Network > Forums > SC1 Terrain > Topic: Scaling up terrain
Scaling up terrain
Jun 26 2013, 7:56 am
By: Veta  

Jun 26 2013, 7:56 am Veta Post #1



hi, I wanted to scale up some of my favorite melee terrains but I'm not sure there's an easy way beyond laboriously remaking them. For example, this map is 128x128 but I would like to keep the same layout and make it 256x256.





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Jun 26 2013, 8:19 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Veta
hi, I wanted to scale up some of my favorite melee terrains but I'm not sure there's an easy way beyond laboriously remaking them.
Nope, no easy way.




Jun 26 2013, 8:31 am Veta Post #3



thanks, thats a shame



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Jun 26 2013, 10:14 am Lanthanide Post #4



Shouldn't be too hard for someone to whip up a program that would do that. Basically just duplicate every tile block by 2 vertically and horizontally. I don't have the skills or knowledge to do that myself. Best bet would be Farty or jjf28, if you asked them nicely.

It would be pretty rough - cliffs and ramps and things in particular would get pretty messed up, but it would do probably 80% of the work, and you could tidy it up from there.



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Jun 26 2013, 11:38 am Veta Post #5



Quote from Lanthanide
Shouldn't be too hard for someone to whip up a program that would do that.
...
It would be pretty rough - cliffs and ramps and things in particular would get pretty messed up, but it would do probably 80% of the work, and you could tidy it up from there.
That's what I was thinking too. I started doing it by hand and I'm already considering trying to make a macro. Mr. Farty or jjf28's expertise would be welcomed.



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Jun 26 2013, 4:37 pm jjf28 Post #6

Cartography Artisan

I really don't think you'll find the output from such a blunt transformation very thrilling, regardless, here's a program that can do it...

LMK if you have any problems with it.

Edit: now moves units/doodads/sprites as well.

Attachments:
TerrainScale.exe
Hits: 5 Size: 155.5kb

Post has been edited 1 time(s), last time on Jun 26 2013, 4:56 pm by jjf28.



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Jun 26 2013, 7:45 pm Veta Post #7



Wow not bad, it'll take some cleaning up but it saved me a lot of time. Thanks jjf28!



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NudeRaider -- Brusilov
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https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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