Staredit Network > Forums > Modding Discussion > Topic: StarCraft Revolution mod
StarCraft Revolution mod
Jan 14 2013, 8:33 pm
By: Raygoza  

Jan 14 2013, 8:33 pm Raygoza Post #1



I'm wondering if you guys would like to play this mod as it is the best multiplayer enhancer to StarCraft I know by adding new features and units to the multiplayer game, it's not an attempt in recreating SC2 even though it has many features long awaited for SC1.
Features like resource Rallypoints, tech labs and reactors working, SC2 like Protoss shield recharge, building armor upgrades, some new units.
http://www.moddb.com/mods/sc-revolution-mod
Also the mod is SC BW 1.16.1 compatible and no downgrade is supposed to be used with it.

Though I guess that a part of you guys don't plat mods online with others, in this case there's an easy solution for it, I use Tunngle as it supports mods for a whole bunch of games and it's free.
While installing it make sure you do install it's adapter as well, after starting and logged in to the program browse strategy games till you reach StarCraft Broodwar and enter that room, when in the virtual Lan is already set up between all the players in that game room, only start the game or the mod and you'll host Lan games as usual but over the Tunngle room automatically.

About the mod it doesn't need installing as it only patches the running program and it leaves your StarCraft game intact weather it is installed or not.
in most cases running the mod will require StarCraft to be located on the default location in some cases of some users it will open a browser window and if it does that it doesn't matter where it is located as you would be the one browsing to it and open the exe trough that window.

Would anyone like to play it?
By the way the following version will also have new interesting features as a Chrono Boost effect, borrowable supply depots, new sentry graphics, some new units but keep in mind it's not a recreation of SC2 and therefor wont mimic everything and will have some custom content.



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Jan 14 2013, 11:18 pm Rye123 Post #2



Yea, that mod is seriously awesome.



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Jan 15 2013, 10:19 pm Raygoza Post #3



My time zone is GMT +1 and I'm pretty free to plat during the day on Thursday and Fridays, not both at the same week but one day a week some parts of the afternoons should work as well on those specific days.



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Jan 15 2013, 11:13 pm Rye123 Post #4



Is Tunngle like Hamachi?



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Jan 16 2013, 8:29 am Raygoza Post #5



I always play on Tunngle when playing online especially mods.

And I have the greatest news about this, the next version was just released.
http://www.moddb.com/mods/sc-revolution-mod/news/15-version-is-out

Download
http://www.moddb.com/mods/sc-revolution-mod/downloads/sc-revolution-mod-15



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Jan 17 2013, 10:36 am Rye123 Post #6



YES!!! I'm downloading it STAT. Thanks for the head's up!



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Jan 17 2013, 1:51 pm Raygoza Post #7



Turnes out the version already released had some small bugs, I reported the following ones I found and he has fixed them and the next download with those bugs fixed the creator told me that they are under authorization which is something that every donwload goes trough before being allowed in moddb to make sure the site doesn't get any malware uploaded.

I only found the following bugs so far, I suggest that if we find more you could post them here and I'll inform he who made the mod.
As I usually practise on the Terrans I found two major game impact bugs, the first one is the commad center to not display the progresss bar every time it should meaning during production of SCV, construction of addon and during it's construction.
2nd bug I found is the Siege mode acting as it's already researched even though the research remains (you are actually supposed to research siege mode).
These will be the fixed bugs of those I know of.



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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