In my map, I spawn certain powerups from times to times. Those expire after a certain amount of time and disappear. I would like players to see the little timing bar that we see on Infested Terrans or Point Defense Drones. Where do I set that up?
Also, how can I change the label of each different powerup? I would like players to see something like "+50 Energy" instead of the "Powerup" label when the mouse hovers the unit.
None.
I can't remember where it is exactly, but when you add the "Suicide" behavior to the unit, you can set the duration of that and have the duration bar appear with it.
In terms of hovering over the powerup, I'm not sure what you mean. Doesn't the name of the powerup appear when you hover over it?
Currently Working On:
Myself
I can't remember where it is exactly, but when you add the "Suicide" behavior to the unit, you can set the duration of that and have the duration bar appear with it.
In terms of hovering over the powerup, I'm not sure what you mean. Doesn't the name of the powerup appear when you hover over it?
Yes, the name is "Powerup" for all of them, and that's exactly what I want to change.
None.
So change the name of the powerup in the Data Editor.
Currently Working On:
Myself
You want to edit the actor to change tooltips/bars.
🤙🏾
The "Unit Name" under "Unit" Data category doesn't seem to be what becomes the tooltip.
The only tooltip field I found in "Actor" Data is named "Tooltip Highlight" and seems to be shared among all powerups (trying to change it to something for one powerup will change it for all the others as well).
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
The "Unit Name" under "Unit" Data category doesn't seem to be what becomes the tooltip.
The only tooltip field I found in "Actor" Data is named "Tooltip Highlight" and seems to be shared among all powerups (trying to change it to something for one powerup will change it for all the others as well).

Edit the path line for the text entry and then write your own text. If text is used in multiple places, its path string has been reused.
To show how long the behavior is going to last, go into the behavior, scroll down to the bottom, there will be a "Show Cooldown" or some row there that had the word "Show" in it, double click it to select who to show the duration of the behavior for. There will be 4 check boxes you can select for the player (Sefl), allies, enemies, and neutral. This is only for making a progress bar above the unit tho, and only if the unit is highlighted.
None.
The "Unit Name" under "Unit" Data category doesn't seem to be what becomes the tooltip.
The only tooltip field I found in "Actor" Data is named "Tooltip Highlight" and seems to be shared among all powerups (trying to change it to something for one powerup will change it for all the others as well).

Edit the path line for the text entry and then write your own text. If text is used in multiple places, its path string has been reused.
What are "path line" and "path string" ?
Thanks luzz, found it. EDIT: That actually wasn't what I was looking for. That option shows a cooldown inside the unit's stats UI, not over the unit, close to its HP bar.
Post has been edited 2 time(s), last time on Nov 27 2012, 7:48 am by payne.
None.
It should show over the unit as well as in the stats below the unit name. If it doesn't work properly, the copy the infested marine behavior, change its name, and give it to the unit that needs it. Either this or find what's different between the infested behavior and yours.
Oh and sorry, I told you wrong, the path is called "display cooldown" now "show cooldown".
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Found it: it must activated on the unit's flags. Check "AI Tag for Temporary Units".Nope. That's not it.

It was the only difference I saw between my own units/behaviors/etc versus timed units' things.
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I think what luzz meant is the "UI: Display Countdown" field under the target behavior, not cooldown. I just tested it on the Infested Swarm Egg and it was what showed the timed death bar over the unit.
None.