Staredit Network > Forums > Modding Discussion > Topic: Pylon Field Deployment
Pylon Field Deployment
Nov 12 2012, 12:23 pm
By: Raygoza  

Nov 12 2012, 12:23 pm Raygoza Post #1



Guess I formulated myself pretty bad the first time, I'm sorry for that.

Well what I'd like to know is if it's possible to have something like a Warp prism in SC, according to what some modders have told me, the Pylon field can only be deplyed as the Pylon is built, other buildings can be made to get the Pylon field is what a modder told me, however I've never seen any mod with more than one Pylon.

Well the subject of this thread is if a Pylon field could be deplyed as a mode for a unit.

Post has been edited 2 time(s), last time on Nov 15 2012, 9:35 pm by Raygoza.



None.

Nov 21 2012, 2:21 am pastelmind Post #2



I'm working on some plugin code that allows other units to produce psi fields (aka Pylon auras). But please provide details:

  • Does this Warp Prism constantly generate psi fields?
  • Only when it is stopped? Or on hold?
  • Is it a sort of temporary spell cast on a unit? (Or maybe on the ground?)
  • What if the unit dies? What if the unit enters a transport? What if it is recalled? There are many edge cases.




None.

Nov 21 2012, 1:40 pm Raygoza Post #3



According to the lore the warp prism saves the loaded units as data thus if it get destroyed any units "carried" by it are destroyed with it.
I mean the warp prism to be a flying unit replacing the Shuttle and have almost instant deployment when unloading troops.

And having a mode in which it transforms into an other form which makes it work like a Pylon (but flying still), also keeping it's ability to unload and to load units when deplyed.
You could use the same iscript for the transformation as the tank uses if you use the same amount of frames I guess.

Post has been edited 1 time(s), last time on May 9 2013, 8:38 am by Raygoza.



None.

Nov 22 2012, 10:11 am pastelmind Post #4



Try looking at the psifield.h and game.h in this ZIP file. I can't find the time to finish it.

Attachments:
WarpPrismSrc.zip
Hits: 18 Size: 82.57kb



None.

Nov 23 2012, 7:41 am Raygoza Post #5



Thanks a lot, this will indeed be useful at some point.
Seems like the completed code will allow an other unit but the Pylon to deploy a psi field.



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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