Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Zerg units unburrowing?
[SOLVED] Zerg units unburrowing?
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Sep 25 2012, 11:40 am
By: WA-  

Sep 25 2012, 11:40 am WA- Post #1



So I'm one of those mappers that fiddles with the lowly side of mapping.. the one without the epic EUDs and such. Anyways, for some reason I can't seem to figure out why my zerg units unburrow when they are switched between two computer players? It's just a quick trigger that gives an already burrowed defiler owned by Player 4 to Player 5 after a burrowed lurker is killed over it for an effect. I just want the damn defiler to stay burrowed, and this is driving me crazy because every time the location cycles over it, it pops right back up out from the ground before reburrowing.

Am I missing something? I don't seem to recall having issues with this before and I feel like an idiot asking about it.

Help is much appreciated! Thanks.



None.

Sep 25 2012, 11:59 am TF- Post #2

🤙🏾

I think that doesn't happen if you use Players 9-12 for your burrowed units, for zergling, drone and infested terran it definitely doesn't, they stay burrowed.



🤙🏾

Sep 25 2012, 12:20 pm WA- Post #3



Thank you! I switched the units and triggers to Players 9 and 10 and it worked. I don't want to use those other units since they can unburrow to attack and I was using Players 4 and 5 for enemies, but now it works :) thanks again!



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