Staredit Network > Forums > Modding Discussion > Topic: StarCraft: Apocalypse Feedback
StarCraft: Apocalypse Feedback
Jul 8 2012, 2:37 am
By: Spatharas  
Polls
Does the theme of the mod interest you?
Does the theme of the mod interest you?
Answer Votes Percentage % Voters
Yes 3
 
34%
No 0
 
0%
None.
Unsure 0
 
0%
None.
Depends on how its done 6
 
67%
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Poll has 9 votes. You can vote for at most 1 option(s).
Who should the Campaign's main character be?
Who should the Campaign's main character be?
Answer Votes Percentage % Voters
A Terran Soldier 3
 
30%
A Protoss Warrior 1
 
10%
A Terran civilian 1
 
10%
A Protoss civilian 3
 
30%
I would rather play as the Hybrids 2
 
20%
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Poll has 10 votes. You can vote for at most 1 option(s).

Jul 8 2012, 2:37 am Spatharas Post #1



This page is for feedback relating to StarCraft: Apocalypse (see the Modding Projects thread for info)

Post has been edited 9 time(s), last time on Jul 18 2012, 4:49 pm by Spatharas.



None.

Jul 8 2012, 10:53 am Sand Wraith Post #2



>interesting?
Not really. Whole infested and/hybrids concept has been done to death, and if not by the fans, then by Blizzard's atrocious sequel to SC. Voted for "depends."

>protagonist
Protoss civillian, for originality's sake.

If you somehow come out with a campaign with a really ridiculous story, maybe I would like it. As for a stand-alone mod, sounds boring. It would really depend on what sort of assets you have, and if you've done anything new.

I think someone once made a mod in which the only distinction between races was starting and early game tech, but the races could build into each other's techtrees. Anyone remember the source?

Anyway, you'd need something new to get me interested, and then something ludicrous to get this anus pirate to consider playing it.




Jul 9 2012, 2:45 am Pr0nogo Post #3



I don't think that true originality lies in the themes, but in their execution. I can't tell if this will be original until I play a full version.




Jul 9 2012, 2:52 am Spatharas Post #4



A playable version is up, it does have balancing issues, and possibly bugs. Please give me as much feedback as possible on fixing both issues, it is greatly appreciated!

also, @ Sand Wraith, I DO plan on giving the campaign alot of variety, in all missions I plan on having original circumstances, such as having to take over enemy bases to gain access to small resource deposits, along with a decent story behind it.

Oh, and whats an anus pirate?


If a mod could move this to the Modding Projects section that would be helpful, this seems to be more of a project than discussion.

Post has been edited 4 time(s), last time on Jul 17 2012, 10:43 pm by Spatharas.



None.

Sep 8 2012, 7:24 am Raygoza Post #5



Sand Wraith
I think the mod in which you could build yourself into every race's tech trees was the Fusion mod, you start with your race but are able to build the workers of each other race and get access to them that way.



None.

Sep 8 2012, 9:06 pm Sand Wraith Post #6



I don't know if that's it. The mod is in the DLDB though.




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[10:13 pm]
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[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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