
One day.
One day they will come.
They will come and they will ask.
They will ask why we did this to ourselves.
We did this to ourselves because they made us.
They made us because we are unworthy. They know this.
They know this well.
And their screams shall tear the earth.
The following is a collection of data for several one-shot missions by Pr0nogo.
When finished, the missions will have more data available and download links will be supplied.
Some missions require mods. Naturally, these will also be supplied.
EVERYTHING is subject to change WITHOUT PRIOR NOTICE.
Hello. I'm Pr0nogo, and you're here to learn about my next move. If you've paid any heed to the Campaign Contest recently, you'll know that I've bowed out. If you're a contestant, and you need voice acting, music, or anything else I can supply, feel free to let me know with a private message. I'll get back to you as soon as I can.
Now, I must discuss my current undertakings. I have begun to work more on the NOMAD Saga, but I still had ideas rolling around in my head that won't leave me alone. Other than voice acting for Resonance, Jim_Raynor's contest entry, I will likely not be doing much other than this, with regards to StarCraft custom content. I have moved away from actively working on campaign projects and I am focusing on actually completing something. I'm tired of working on Resilience Rising very hard, only to have it called a copy of Vile Egression. I will continue to work on that project - after I'm done cleaning my slate. That's exactly what these one-shots are going to do for me. They're going to help me clean my slate.
Let it begin, then.
[I will attempt to organise these by their intended order of release.]
Harrowing Whispers
PLAYERS: One
RACE: Protoss
SPECIAL: An ending cinematic. Yeah; not really that special, is it?
FEATURES: Voice acting, custom music, and classic B&D gameplay with varied periodic attacks from static enemies as well as default AI scripts.
BACKGROUND: Protoss ground forces are hot-dropped into an active UED mining base. As they clear the area and raze the structures, Probes are shuttled in and the Executor takes command of the forces. The Terrans, hell-bent on destroying the new threat to their planetary dominance, begin to actively assault the newcomers.
LORE/PLOT: When the United Earth Directorate seized the Koprulu Sector from the Terran Dominion, the icy Protoss planet of Tor was one of the worlds they invaded to keep their army well-supplied. The commander of the planet's armada, a Protoss named Furen, has dispatched several forces to deal with the Terran threat. The player takes the role of an Executor, leading one such detachment as it clears its way through the Terran blockade. After the enemies are taken care of, Furen recalls the Executor's forces to his Carrier - the Gorgon - for a full debriefing on the rest of the planet's theatres of war.
They may have left a single Terran behind, however...
MEDIA:
Image Gallery

In-Game Voice Acting
http://www.sendspace.com/file/6qyjyi
Threats of Extinction
PLAYERS: Two
RACE: Protoss
SPECIAL: New Protoss air unit, Hailstormer - acts as an aerial siege weapon (a la Zerg Guardian).
New Protoss heroes - Executor Torros and Praetor Asalamir. Both are present in the map as controllable units and must survive.
FEATURES: Voice acting, mod component, custom portraits, custom music, and a new take on classic B&D gameplay.
BACKGROUND: Refugees from nearby provinces are flying in via Shuttle transports. Protect them from the Zerg. Keep your bases established and your heroes alive. Work together to destroy Zerg spawning bases before the enemy gets the upper hand. Watch out - the Zerg bases will eventually respawn, and Zerg structures will sometimes hot-drop into your base area. Be on your guard.
LORE/PLOT: Executor Torros and Praetor Asalamir have been friends since the Protoss industrialised. They now command Protoss detachments in the province of Alaer, working together to protect the province until evacuation procedures can commence. As the links to the Warp Gate of Aiur are set, Executor Arestus begins his own evacuation from the province of Taladon. Refugees arrive at the Alaeran base as the Zerg progress through the province, intent on smearing the dirt with the blood of the Protoss. Just one moonrise earlier, however, a foreboding turn of events took place in the atmosphere of Aiur - as Scout pilot Azoran will no-doubt tell you.
MEDIA:
Incomplete Script (.txt, written in Notepad)
http://www.sendspace.com/file/4t5nl8
Image Gallery

Full Briefing

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Blood in the Ice
PLAYERS: One
RACE: Zerg, then Protoss
SPECIAL: New Zerg hero - Kostruul. A new warrior strain known as 'Cerberus', given sentience thanks to Cerebrate Onat's genetic engineering. Leads the Zerg into battle during the Zerg portion of the mission. Must survive.
New Protoss heroes - Executor Arestus, Prelate Azoran, and a hero Carrier called the Ascended. All three are present in the map as the heroes of the Protoss portion of gameplay, and must survive.
FEATURES: Voice acting, mod component, custom portraits, custom music, custom UI graphics, classic B&D gameplay at first, and then a much different style of gameplay that mixes mini-game style side objectives and a defend-your-base scenario.
BACKGROUND: You must lead Kostruul into battle and decimate the existing Protoss bases in a classic B&D gameplay style that requires you to establish a base and take the fight to the enemy. Rewards are ripe for you to claim, should you complete your bonus objectives.
Not moments after the last Protoss structure falls does the player take command of a Protoss warband lead by Executor Arestus. Knowing well that the voracity of their enemies knows no bounds, the Executor has already ordered a full retreat of his main force from the moon's surface. Now, they must hold out against the onslaught of the creatures, as Kostruul's forces use their newly-acquired base sites to their great advantage.
Lastly, the Ascended, a Protoss flagship from the Executor's warband, warps in with a small detachment of reinforcements. The Conclave has ordered that the infestation on Yulare be put to an end, and you must be their instrument. If you find that you cannot feasibly do so, you will be given the option to retreat - but at what cost?
LORE/PLOT: Upon the frozen caps of the icy moon Yulare lies the home of three Zerg Cerebrates. The first is a genetic engineer - a Cerebrate named Onat. The second is a conqueror and a tactician - the currently-absent Torzul. The last is Gorn, one of the last of the fallen Overmind's original retinue, and overseer of the moon's defences. The Protoss have broken through the Swarm's outlying clusters and have begun to set up new structures. Gorn is displeased, and knows that he cannot handle this threat alone.
Onat has engineered a new warrior strain that has the psionic capacity capable to lead a good-sized Zerg force. Acting as a field commander of sorts is the newly-bred Kostruul, who is charged with the destruction of the outlying Protoss bases. Once that is done, he will be put in charge of amassing a great force. Indeed, the Swarm shall have their bloody retribution...
...unless the Protoss Executor, Arestus, can co-ordinate properly with his spacefleet. He tasks Azoran, a Protoss Prelate that prefers the mobility of the Scout fighter than the brute force of a more grounded role on the battlefield, must act as a targeting laser of sorts for the orbiting warships' plasma bombardments. Players will be charged with distracting the Zerg anti-air defences long enough for Azoran to get in, lock the target, and get out. Afterward, a cleansing of the many Spore Colonies will be necessary for the evacuation to commence in full, and Executor Arestus will see to that personally.
The clincher is the Carrier, Ascended, which brings with it reinforcements that will - hopefully - be sufficient enough to destroy the largest hive cluster on the moon's surface. This, coincidentally, is the lair of the trio of Zerg Cerebrates. Expect it to be heavily guarded.
MEDIA:
Incomplete Script and Gameplay/Plot Outline (.doc, written in Microsoft Word)
http://www.sendspace.com/file/nbxuk6
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Infected
PLAYERS: One
RACE: Terran
SPECIAL: New Terran faction, known as the Military; the only playable faction in the mod.
New Zerg faction, known as the Infection; the only other faction in the mod.
A lengthy single-player scenario that tells a tale of a virulent infection that consumes the populace and spawns the stuff of nightmares.
This is not related to the regular StarCraft lore. It is completely standalone.
FEATURES: Voice acting, mod component, custom portraits, custom music, custom UI graphics, custom resources, and an RPG-like setup with several variations on gameplay and side objectives.
BACKGROUND: You must explore several venues of Modrek, an Earth-like planet with near-future technology. Humans make up the sentient populace. An infection has spread and you must take the role of a new Military recruit who makes it his own business to find out just what this infection is - and how to end it. Plenty of New Avalon-style RPG moments will arise; sometimes you will be in a squad, sometimes you will be leading it. Most of the time, you're on your own. At the same time, plenty of missions and side objectives will have you take control of different units, compete in races, fight off the local wildlife, and pilot a military helicopter in a deadly escape manoeuvre.
LORE/PLOT: All I know for now is that an infection has spread and the player must find out why. More details will be released if I finalise them.
MEDIA:
None yet.
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Many more to come.