Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Please confirm if this EUD works
[SOLVED] Please confirm if this EUD works
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May 6 2012, 4:33 pm
By: iCCup.xboi209  

May 6 2012, 4:33 pm iCCup.xboi209 Post #1



I think I might of found an eud trigger that detects when Oblivion is loaded or not. I've tested this on a Sniper Bald Locks map with the latest version of oblivion. Here's the trigger:
Trigger("All players"){
Conditions:
Memory(4293641213, Exactly, 1974674784);
Actions:
Display Text Message(Always Display, "Hacker o.O");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Memory(4293641589, Exactly, 0);
Actions:
Display Text Message(Always Display, "Hacker o.O");
Preserve Trigger();
}
//-----------------------------------------------------------------//

The first trigger is unnecessary, during my testing, I kept filtering addresses after I loaded Oblivion IN GAME which is completely useless because its features will only activate once you leave the game. The second trigger is the one you want though. I'm not sure if it works on other maps but I'll attach the map that I worked with below.

Attachments:
-SnipersBaldv1.09a.scx
Hits: 2 Size: 55.52kb



None.

May 6 2012, 4:56 pm Tank_7 Post #2



I made a fresh map with nothing but this trigger and it crashes, even on Clean SC. I made sure no units were at the edge. Then finally when I took out the 1 and only trigger, it stopped crashing. If only someone could get the triggers from Classic Cat N Mouse Jungle 3 or Cat N Mouse Wasteland 2. They both catch hackers quite regularly but these maps are protected by crazy asian protectors that dont exist or something.

EDIT: The test map I made was 128x128 with Space tileset if that affects anything somehow.



None.

May 6 2012, 5:07 pm iCCup.xboi209 Post #3



Would it be possible that this trigger only works on my computer? I tested with other people and they always crash but i stay



None.

May 6 2012, 5:15 pm Tank_7 Post #4



Thats bizzare :D
Say do you use a Macintosh perhaps? I am on a Windows 7 PC.
Some triggers crash Macintosh computers, Temple Siege is probably the most famous "PC Only Map".
Perhaps you have found a "Macintosh Only" trigger?



None.

May 6 2012, 5:25 pm Roy Post #5

An artist's depiction of an Extended Unit Death

There's a FAQ in my EPD Tutorial with this exact issue:

Quote from Roy
Quote
Why does my game crash me when I try using this EUD/EPD?
Why does my game crash other players when I try using this EUD/EPD?
On occasion, you may stumble across an address that causes SC to crash you or other players when trying to read the conditions for the trigger. This would be the only time an EUD/EPD crashes SC (as opposed to just desynchronizing, which is covered in Section 5). This issue here is that you're trying to read an address where memory is allocated dynamically, meaning its location can be different per game/per instance/per computer. If your address is not between the range of 0x00401000 and 0x006DD694 (thanks to Heinermann for the approximate range), then it is very likely that the address cannot be used safely as an EPD.

All I can say is that you have to pick a different address, as the one you're trying to use is not going to work.
Your EPDs are trying to read the addresses 0x0007B35C and 0x0007B93C, which are both outside the static range.

I'm guessing you used a memory scanner to detect what Oblivion is doing on your machine and created an EUD for it, but that's never going to work across computers. Hell, it might not even work on your computer eventually.

As a side note, you can enter the boundaries 0x00401000 and 0x006DD694 in memory scanners like Cheat Engine to help reduce the number of results returned when finding EUD addresses.

Post has been edited 1 time(s), last time on May 6 2012, 5:38 pm by Roy.




May 6 2012, 8:17 pm Mouse Post #6



Quote from Tank_7
I made a fresh map with nothing but this trigger and it crashes, even on Clean SC. I made sure no units were at the edge. Then finally when I took out the 1 and only trigger, it stopped crashing. If only someone could get the triggers from Classic Cat N Mouse Jungle 3 or Cat N Mouse Wasteland 2. They both catch hackers quite regularly but these maps are protected by crazy asian protectors that dont exist or something.

EDIT: The test map I made was 128x128 with Space tileset if that affects anything somehow.

You're crazy because Classic Cat n Mouse 3 is protected with Uberation 2, and I have those anti-hack triggers in Classic Cat n Mouse 3 because I made them along with the rest of the map... But anyways, I even have an unprotected version Cat n Mouse Wastelands 1 and 2 because I helped with that as well. If you just PM me I can tell you want to know, but I already told xboi, so that is kind of useless information to him Tank. Also, Cat n Mouse Wastelands 1 and 2 were protected by Special Protector 3.0.1 or something. It might have been 3.1.1.

Post has been edited 2 time(s), last time on May 6 2012, 8:49 pm by Mouse.



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