Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUD] Unit Selection System
[EUD] Unit Selection System
Apr 27 2012, 4:50 am
By: Sacrieur  

Apr 27 2012, 4:50 am Sacrieur Post #1

Still Napping

Unit selection for particular heroes at the beginning of maps can be rather clumsy in modern maps, so I created a map to demonstrate how to do this sort of thing with EUDs in a way that didn't involve walking civilians to annoying beacons. As an added bonus, I added the de-cloaking animation for aesthetics. Also, because the triggers used aren't local, it's safe for multiplayer.

Sure, this requires a few more triggers than bringing a unit to a designated area, but it's ultimately more rewarding for the player and seems far more professional.

Attachments:
Selection System.scm
Hits: 12 Size: 35.63kb



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