Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Spells and Abilities
[SOLVED] Spells and Abilities
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Oct 5 2011, 3:31 pm
By: Caedo  

Oct 5 2011, 3:31 pm Caedo Post #1



Since I've decided to put an ability system in my special forces map (:massimo: I KNOW!), what would be the best, and easiest way to place timed spells/abilities for each unit?

Post has been edited 1 time(s), last time on Oct 5 2011, 7:39 pm by Caedo. Reason: Different forum topics



None.

Oct 5 2011, 6:32 pm Roy Post #2

An artist's depiction of an Extended Unit Death

If you want a brainstorming session, I'd suggest posting in the SC1 Production section, as this section normally handles solving problems you may be having.

The way I normally see spells implemented is from creating a unit from a building like a Stargate or something.




Oct 5 2011, 7:38 pm Caedo Post #3



I appreciate the answer to the first part. I'll take out the second part and post in the other section. Thanks Roy!



None.

Oct 5 2011, 10:44 pm Lanthanide Post #4



There's an oddly-named and incomplete old wiki article that covers the standard ways of doing this sort of thing: Selection systems



None.

Oct 7 2011, 3:08 pm Caedo Post #5



Hmm...could it be renamed to be found easier?



None.

Oct 26 2011, 3:38 am Tempz Post #6



Caedo it will help alot if you gave use the niche that the unit has to fill.. e.g. harras, stealth, tank, damage dealer.



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