A number of those listed can be seen here:

However, cloaking seems harder as it's just a 'bit' stored among other items
+0xDC - Status (32 bits total)
10th bit - checked for cloak?
There's no simple way to read a single bit but perhaps with a series of triggers you could accurately read the 10th bit...
10th bit - checked for cloak?
11th bit - deals with doodad states? if set, is disabled
12th bit - Unit cloaking doesn't need energy decrease
13th bit - Unit is in unbreakable code section? Cannot receive orders
14th bit - Set by nobrkcodestart
16th bit - cannot attack if set
18th bit - Is a Building?
27th bit - Invincible
29th bit - Speed upgrade
30th bit - cooldown upgrade
Assuming all other bits are empty, need to filter out bits 11-14, 16, 18, 27, 29, 30; 9 values, would require 512 triggers... bit unreasonable; Assuming 13, 14, and 16 are constant for this endeavor we're down to 6 values, 64 triggers, still don't like those numbers, have doodad state (11th) and isBuilding (18th) as checkboxes in EUDGen, horrah! 16 triggers, with something like the following method:
Need to filter bits: 12, 27, 29, 30.
8th adds 128
1st-7th add up to 127
Triggers would have to be something of the like:
Status is at least 2^12+2^27+2^29+2^30+128, status is at most 2^12+2^27+2^29+2^30+255
Status is at least 2^12+2^27+2^29+128, status is at most 2^12+2^27+2^29+255
...
...
Status is at least 128, status is at most 255
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.