Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Controlling Scarab Movement/Direction
[SOLVED] Controlling Scarab Movement/Direction
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Oct 3 2011, 6:10 pm
By: IcY  

Oct 3 2011, 6:10 pm IcY Post #1

Cruisin' on that LSD

Is it possible to control which direction a scarab will go? Or to a location?




Oct 3 2011, 6:16 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Computer owned scarabs can be ordered by "make these units patrol" ai to to the location specified in "set generic command target" ai.




Oct 4 2011, 12:30 am IcY Post #3

Cruisin' on that LSD

I dont quite follow. I see both of those scripts, could you please show what the triggers would look like for all scarabs at location a to go to location b? thanks




Oct 4 2011, 12:32 am Roy Post #4

An artist's depiction of an Extended Unit Death

"Set Generic Command Target" is the destination, and "Make These Units Patrol" is the order. The trigger to order all scarabs from Location A to Location B would look like:

Trigger
Players
  • (Player that owns the scarabs)
  • Conditions
  • (Your conditions)
  • Actions
  • Run AI Script Set Generic Command Target at Location B.
  • Run AI Script Make These Units Patrol at Location A.


  • Make sure the trigger is owned by the player that owns the scarabs. Keep in mind this will order all units owned by that player at Location A to move towards Location B, not just a particular type.

    Post has been edited 1 time(s), last time on Oct 4 2011, 12:37 am by Roy.




    Oct 26 2011, 3:41 am Tempz Post #5



    You can simply just create alot of scarabs which was a round about method i've used and it makes the spell look epic (make sure to have it for said hero unit using it to prevent splash damage.



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