Stasis Field AI
Dec 30 2010, 11:46 am
By: MetalGear  

Dec 30 2010, 11:46 am MetalGear Post #1



im working on a map where one of the spells sends an enemy unit off to another area of the map where an arbiter casts stasis field on them. they will then teleport back to the arena. 2 questions...

1. how to manually remove the stasis field?
2. how to make the units 'hittable' within the stasis field?



None.

Dec 30 2010, 1:07 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

@2
Disable the unit's invincibility with triggers.

@1
You can't remove stasis fields with triggers. I'm not sure if a medic can cast the cure spell on stasised units (maybe it can with disabled invincibility).




Dec 30 2010, 1:47 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

1. you don't. You'll have to wait through the duration.
2. see Ahli's post




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